Reviews of video game related television shows, movies, books, and soundtracks. Plus, reviews of downloadable content, our Half-Hour Handheld featurette, and video reviews.
Earlier this month, I played through the original Kid Icarus
for the first time. It's a golden-age Nintendo oddity with a novel
mishmash of action and RPG (novel in 1986, anyway) that provides more
frustration than fun. It's okay, I guess.
But through the years, enough fans yearned for a revival of Kid Icarus that an online petition could always be found on any sizable video game forum. Unfortunately for these die-hards, Nintendo never gives its fans exactly what they want: it instead creates something new that resembles fan demands. Besides, Kid Icarus was a strange game. The only aspect of it I could see living on was the oddball Cupid Versus Eggplants theme.
Apparently Nintendo saw that too, because the new Kid Icarus: Uprising celebrates its strange heritage in a game style closer to Star Fox than a return to the original's platforming-action formula. Lifetime Kid Icarus fans are no doubt disappointed, but I couldn't be happier: the rail-shooting half of Uprising bears a strong resemblance to my 2010 Game of the Year, Sin & Punishment Star Successor, and the on-foot arena melees look no less enjoyable. Could Kid Icarus: Uprising be the 3DS's first worthy purchase of 2012?
There doesn’t seem to be a major release from one of the big name publishers that hasn’t received negative attention for one reason or another lately. Whether it’s nasty DRM, a lack of dedicated servers for multiplayer, or it simply doesn’t meet expectations in previews, a minority set of gamers love to complain vocally. The gaming press gives these guys attention and highlights the low-rated user reviews on Metacritic as evidence of either ignorant gamers or evil publishers, but the same development team is back in the office the next day making a sequel.
Mass Effect 3 is the latest target, and while a variety of complaints have bubbled to the top ranging from complaints about the ending to homophobic insinuations that Shepard could never, ever be gay, the main factor seems to be about the day one downloadable content, From Ashes. Similar to Mass Effect 2’s launch day Zaeed: The Price of Revenge, From Ashes features a new level and a new playable character.
I haven’t beaten Mass Effect 3 yet, but I have played this DLC and spent some time with the new character. Here’s my review on From Ashes, the first of undoubtedly many DLCs to come for Mass Effect 3.
This console generation will probably be well remembered for the rise of downloadable content. In an era where publishers whine about used game sales, they certainly found one of the most effective ways to further their profits. Whether it’s armor for your horse, patches that turn burlesque breasts tassel-less, or multiple hours worth of new content, DLC is here to stay.
I generally have little problem with it, most of the time I pass, especially when I pick up games used for cheap and I have to spend more on the DLC than the actual game itself. But I’ve also bought some quality downloads that are worth the money. I begin to have issues with it when a game is advertised in such a way that you expect that content to be there in the first place.
Take Batman: Arkham City, an excellent game starring the caped crusader. When Game Informer featured the title on its cover, we got an artsy and sexy preview for it with Catwoman right alongside Batman. That pairing, however, is not guaranteed for all owners of the game. Here’s my review of the Catwoman DLC in Batman: Arkham City.
After languishing in a void of lackluster retail releases, lame battery issues, and an eShop brimming with nothing original to play, the Nintendo 3DS is starting to come around as a solid system to have and to hold. Okay, well, the battery issues still remain a problem, but whatever, at least there's befitting videogames to finally play on the dang thing. Since launching in June 2011, the system's eShop has featured 3DS Classics, such as Excitebike and TwinBee, Virtual Console re-releases, such as Kirby's Dream Land and Mario Picross, and then original 3DSWare games, such as...well, not much really. A handful of titles, but nothing too memorable.
However, word around the Interwebz is that Pushmo (called Pullbox in Europe), the newest release for 3DSWare, is pretty stellar, akin to Picross 3D in terms of its puzzles and addictive nature. Seeing as I ate up over 350 puzzles in Picross 3D, more puzzles for on the go is something I need and quickly handed over my ecash to Nintendo.
So, let's push and pull some blocks for thirty minutes and hopefully have a fantastic time.
Nintendo takes a lot of crap for its reluctance to provide even
rudimentary online features, and rightfully so. But I have to admit, I'm
a big fan of the Virtual Console service on Wii and 3DS. The
convenience of having Super Mario Bros 3, Super Mario World, and Super
Mario 64 all in the same tiny system was too much for me to ignore: I
happily bought them all even while their systems and cartridges were
mere feet away from my TV.
It's more rewarding, though, to discover classics that I missed out on as a kid. One such game was Shinobi III: Return of the Ninja Master. Though I owned a Genesis as a kid, all I ever played were Sonic games. Cutting through the excellent ninja sidescroller via the Wii's emulation service, I felt as though I'd rectified a childhood oversight.
Retro revivals are all the rage, and Shinobi's getting in on the action on 3DS. The new game is a prequel, simply called "Shinobi" in accordance with the entertainment industry's efforts to confound posterity by recycling the same titles over and over again. Judging from the low poly character models, I actually suspect Shinobi 3DS actually began development on Nintendo's last generation DS and was hastily upgraded. But hey, it's not the visuals that matter to me, it's the tough-but-fair sidescrolling action. Let's see if that's still intact.
Nintendo likes to think that the Mario series is a good gateway into
this hobby. To its credit, the original Super Mario Bros alone is
responsible for millions of current video game enthusiasts (myself
included). Even today, I've witnessed the welcoming effect that games
like New Super Mario Bros and casual-friendly spinoffs like Mario Party
have on those who rarely touch games.
There's one segment of Mario's work that is an exception, far out of beginners' reach: Super Mario 64 and its successors in the same 3D platforming vein are not for newbies. I thought otherwise before I observed a friend floundering through the opening stage of Super Mario Galaxy for nearly an hour, steaming with frustration all the way. He can wind his way around a Mario Kart course. He outwitted GLaDOS at his own slow, careful pace. He even made admirable progress in Ninja Gaiden Sigma (on easy mode, yes, but Ninja Gaiden all the same). And yet, Mario's least-demanding 3D outing was far too much for him.
Nintendo sees this and offers Super Mario 3D Land. Borrowing aesthetics and rules from the NES games that birthed millions of today's gamers, the first Mario game for Nintendo's 3DS aims to nosedive the barrier of entry. That's a tall task in and of itself, but I'm more concerned that all this catering to beginners will diminish the things I love about 3D Mario: 64's complex and joyful movements, Sunshine's sprawling, layered environments, and Galaxy's inventive scenarios. Novices can work their way up to 3D Mario like I did, so don't deprive me of the next Super Mario 64 for their sake! What can I say? I'm selfish.
But Nintendo has earned my faith when it comes to Mario, so I start the game wary but eager.
In Mass Effect 2’s opening minutes, Commander Shepard’s ship is destroyed and our hero is tossed lifeless to a desolate planet. After a quick title sequence, Shepard is revived in a state-of-the-art facility and the game kicks off properly. The period of Shepard apparently burning up in the planet’s upper atmosphere and then looking as good as new is quickly brushed upon but there are bigger aliens to fry in the galaxy.
For the curious fan trying to put the pieces together, or just experience everything BioWare has to offer, a series of comics were released by Dark Horse. Mass Effect: Redemption details Liara’s rescue of Shepard’s body from the Collectors and the Shadow Broker, and its delivery to the Illusive Man at Cerberus.
Published as a set of four and kicking off in early January 2010 before Mass Effect 2 was released, Redemption also serves as what is, at this time, a series of six comic books covering a wide range of characters and locations in the universe. I plan to cover them all before the release of Mass Effect 3, but let’s start with the first one.
Two franchises I consider to be inherently Japanese are Dragon Quest—really, Dragon Warrior—and Pokemon, and both were born under the mighty and massive RPG tree, but have had their fair share of spin-offs. With Pokemon, its ranged from zaniness like taking pictures to brawling with other well-known gaming characters to rogue dungeon crawlers. As for Dragon Quest, they took a page out of their younger sibling's book, releasing Dragon Warrior Monsters in 1999 for the Game Boy Color; in it, a young boy is out to save his sister by collecting monsters, breeding them, and pitting them against other monsters. Pretty close to the Pokemon formula, but naturally featuring the classic monsters of the Dragon Quest franchise. Things like slimes, gremlins, and wyverns. There was more of a focus on taming monsters than simply capturing them, too. But it hooked players nonetheless.
The monster-raising series has continued on over the years, and I'm here today to give TOSE's 2007 Nintendo DS release Dragon Quest Monsters: Joker a try, a few weeks shy of the sequel's release. I have no expectations other than Pokemon mixed with my favorite classic RPG monsters, and maybe some light implementation of the DS touchscreen. And I hope the joker subtitle has nothing to do with that crazy jester from Dragon Quest VIII.
A half-hour review approaches!
Remember the first time you heard the Super Mario Bros. theme? Or The Legend of Zelda overworld song? They are classic bits of music that have been replayed and remixed hundreds of times. Some games would undoubtedly not stand out as much in the nostalgic corner of our mind without their tunes to accompany them.
A focus on quality game soundtracks seems to be on the rise, with indie titles Bastion and Jamestown both featuring a robust cache of songs that not only sound great while playing the game, but seem appropriate to listen to any other time of the day. There was a time at the end of the SNES ere and throughout the PS1 lifetime that video game soundtracks were huge. Through a combination of audio CDs becoming cheap to buy and MIDI files even cheaper to trade, games like Chrono Trigger, Donkey Kong Country, and Final Fantasy VI laid the groundwork for game music relevance.
Which brings us to Squaresoft's 1999 JRPG, Final Fantasy VIII. Nobuo Uematsu, longtime Final Fantasy composer, spent years writing music for the robust but limiting NES and SNES consoles before finally chewing his teeth on CD audio with the PS1. But Final Fantasy VII, while featuring a quality soundtrack, turned out to be merely preperation for Final Fantasy VIII. Here's my review of its Original Soundtrack.
Some months back, while browsing the shelves at our local GameStop, my wife picked out Harry Potter and the Deathly Hallows, Part One for the Nintendo DS; I had earlier warned her of the bad reviews for the Kinect-heavy atrocity of the same name that dropped on the Xbox 360, and we both assumed that the DS version would almost have to be better than that. However, she did not play for very long, returning to her staples of Animal Crossing: Wild World and The New Super Mario Bros. She either lost interest or got stuck; at one point, I had to help her through an unclear potion-making minigame.
With the final installment of the final movie creeping closer, I thought this would be a perfect time to see how solid of a Harry Potter game it actually is. Plus, I had some time to kill while on vacation.
Aparecium!