Yeah I could've gone on for ages about the problems in FFXI at the time we played, but I held back since that wasn't really in the scope of this article lol. I did touch on some of that a bit but yeah. Too bad it took them several years and the success of WoW to make major strides in fixing the game. And we'll see how long it takes them on 14 lol, although most of the huge issues of FFXI are no longer relevant.
You should write an article about your FFXI experience then :P Preferably including Dino pushing you over the edge and dunes-boy dying from gobbie trains. And Aaron running in circles droppin' the bene.
I just started playing this myself and I had an experience very similar to yours. The game is really, really deep, a ton to wade through, but I'm honestly enjoying it. I also died when trying to rescue my sister, but luckily I turned auto-save on!
Great advice! I wasn't aware either that dodge lasted until your next action.
There sure is a lot of innocent civilian tossing in this first hour, makes me want to play it actually! Thought your beyond the first hour footnote is discouraging. Square has been discouraging all around lately, if you ask me.
I know you mention my name and some of my experience with Final Fantasy XI, but it really does not captivate the issues I had with that game. I don't think I've ever talked about FFXI on this site, but it was one of my worst gaming experiences ever. Awful gameplay, the requirement of grouping, de-leveling, mixed language speakers on the same server, worthless classes, bad A.I., monsters that hit you from a mile away, and I could go on.
The only good thing that came out of my experience with Final Fantasy XI was that I managed to sell my account and game (separately) to recoup my losses. Also, there was that one incident where where my roommate spied on my in-game lover... long, funny story I might have to tell on here someday.
I always thought Jessie was a girl.
Congratulations on the new baby. That's fantastic. We had our second (both girls) in March (which also really cramped any ideas I had of writing). Two kids is a big change. Makes it a lot harder to give each other breaks. But once they start getting old enough to play together, it's amazing.
I'm gonna try to write more, but I've also been fairly busy recently. It's more or less settling down at this point and I still feel productive so hopefully I'll be able to help more than I have been lol.
I love Oddworld and bought it not long after it came out back in 1997 and now, in 2010, I'm having another playthrough of it because it's just so much fun to play. Granted, some puzzles have me swearing & cursing but they are all do-able enough to make me go back and have another shot. Oh, and by the way, it is possible to rescue ALL 28 employees at the beginning of the game because I have just done so - the stats screen in the first Stockyards screen confirms it! There are a few secret screens to discover and extra little bits all in that first part of the game.
I think that's a team attack that triggers when multiple players use their taunt simultaneously (hold the weak attack button for a second).
Whats that sex bob-omb screenshot all about? Never seen that before?
Here's my line up for Capcom vs Square Enix, SNK, Namco, Tecmo, Sega and Konami
Ryu vs Cloud, Ken vs Tidus, Dante vs Sephiroth, Chun Li vs Tifa, Chris Redfield vs Solid Snake, Bill Rizer vs Megaman X, Squall vs Raiden,
Aya Brea vs Nina Williams, Zero vs Gray Fox, Terry Bogard vs Jacky Bryant, Ryo Hazuki vs Ryo Sakazaki, Marshall Law vs Fei Long,
Feng Wen vs Lan Di, Lei Wulong vs Lau Chan, Iori Yamagi vs Kazuya Mishima, Ryu Hayabusa vs Lightning, Kyo Kusanagi vs Jin Kazama,
Ling Xiaoyu vs Lei Fang, Pai Chan vs Asuka Kazama, Christie Monteiro vs Elena, Sora vs Classic Megaman, Sagat vs Bruce Irvin,
Cammy vs Mai Shiranui, Heihachi Mishima vs Big Boss, Simon Belmont vs Nemesis, Zell vs Jann Lee, Lars Alexandersson vs Leon S. Kennedy,
Hwoarang vs Hayate, Kim Kaphwan vs Juri Han, Kasumi vs Sakura, Joe Higashi vs Adon, Barret vs Balrog, Albert Wesker vs Bryan Fury,
Liquid Snake vs Bayman, Revolver/Liquid Ocelot vs Raven, Dan Hibiki vs Akira Yuki.
I didnt feel it was as bad as you picture it... AJ kickin some a$$ with tight wetsuits.... I dont see any harm in that idea, what ever the story is
A very poor method of reviewing adventure games.
I downloaded the PSN trial and had a good enough time, but $20 is a lot compared to most other PSN titles. I'm sure I'll end up buying it at some point, though.
I've got to Dalik or whatever that bosses name is but my accuracy has dived and I can hardly hit anything. I mean he's in a bigger ship than me and last time I tried I hit 3 times tops before he turned both my ships to scrap any explanation?
28? Really? lol
haha your walks down memory lane are great =P
been a CT fan since '95. as far as classic RPGs go, FF6 comes close but imho CT takes the cake. and Chrono Cross WAS directly tied to Trigger, but i can understand people not seeing or even caring about the connection. great nostalgic view of the game! every chapter of the game was just breathtaking and awe-inspiring. when i have children i hope they also see the wonder of this game as well.
Thanks for the epic comment, now to defend myself!
First off, it was obvious that ODST was not the game I was expecting. Maybe the unexpected narrative threw me off on the traditional Halo experience I thought this would be.
My comment about not knowing where I was going was really early in the gameplay where I don't think the waypoint system had even been revealed yet. I was just tossed in a large area with seemingly lots of ways to wander around and no direction. Very different from say the opening of Halo 1 where you're running around the confines of the spaceship (a whole sequence which I thought was absolutely brilliant. The ship seems large but thanks to locked doors, debris, and firefights that attract you in the right direction, you are never lost). Once the waypoint system was introduced things seemed to get better, but there also seemed to be a lot of backtracking early in the game.
Not sure where I got "Cat" from, maybe they said "Cap" for Captain Veronica Dare? I write the minute by minute as I go and sometimes things get a bit confused about what's on screen and what's on paper. :) And yeah, I think it's good that I didn't recognize Tricia Helfer's voice in this case. But if I saw her face would I immediately be "that's 6. That's number 6 from BSG."?
About casting well known actors, I obviously have some issues somewhere with this and will have to explore it a bit more. I think I have problems when the character they're playing is so close to their previous characters. I watch Castle on TV which stars Nathan Fillion in a completely different role than Firefly and I don't feel this way. I just kind of feel like this character was written for the specific reason to hire Fillion and excite the Firefly fanboys. That bothers me.
The only hint that there's something "bigger" going on in the game in its first hour is this one achievement I unlocked called "Junior Detective" (Found the first clue unraveling the mystery). I didn't even realize there was a mystery, except to where my squadmates were. It just didn't grab me in the hour I gave it, and tying that with everything else, I just didn't want to go on.
First Hour reviews aren't perfect, I'll be the first to admit it. But people judge games on a lot less. I used to be a pretty huge Halo fanboy, heck, I'm still a Halo 1 fanboy, but the series just doesn't do it for me anymore. I've found myself with very limited time to game lately so I guess I'm being more careful about my recommendations. I've heard ODST is short so that might actually be enough for me to get back to the game at some point, but I've had plenty of opportunities to continue playing it after I played the first hour (about a month ago), so that answered my "would I keep playing" question pretty easily.
Thanks for reading and commenting, glad to hear you like the style of review (even when it rips on a game you like!).
Okay.. full disclosure, I like the game and I'd like to come to its defense :)
I liked the visor mechanic a lot-- reminded me of the sniper night vision scope in Halo 1. It allowed me to experience the dark city streets atmosphere, but then spot enemies when I needed to.
I liked the map navigation. Sure, ODST is no full-on sandbox game, but making navigation/exploration a task in itself, with somewhat reduced combat requirements and the chance to evade if you desire-- that was a refreshing change of pace. The combat in those sequences does ramp up over the course of the game, as new areas of the city open up as well, but it's still never as hectic as the daytime flashback sequences with the other squad members.
"There’s really no clue on where I’m supposed to be going, just wandering around heading towards bad guys isn’t really helping."
Are you sure? ODST uses a waypoint system that gives you a compass, as well as the direction of your current objective. You can also place arbitrary waypoints on the map and use those-- it helps to set them at intersections you plan to traverse.
Veronica (not sure why you call her Cat-- are you referring to Reach's Kat?) is played by Tricia Helfer-- Caprica Six from BSG.
Is it better or worse that you knew her voice was familiar without placing it?
I'm not sure I really understand the objection to using... well, actors and actresses to do game voices. It sounds like you want to institutionalize typecasting. Nathan Fillion played Captain Malcom Reynolds, so now you can't use him as Buck in a video game because to you, he's Malcolm Reynolds, and that's distracting? Does this apply only to video games, or should he not be used in other films or television series as well, since you'll probably still hear the voice and think of Mal?
I'm a big fan of Halo and Firefly both, but to me, Fillion isn't any more Captain Malcolm Reynolds than he is Sgt. Buck. I know some others who object to the Firefly cast-- although they were in Halo 3 also (Fillion, Tudyk and Baldwin are in both games. Baldwin is Dutch and Tudyk is Mickey.) So many games have voice acting that is embarassing. I don't mind a familiar voice or two if it means I'm not feeling like I ought to be giving the characters line readings.
"Why should I care about this band of soldiers dropped into what is now a desolate city? The first hour of Halo 3: ODST gave me not a single to care."
I don't know-- that wasn't my experience. Dare is on a secret mission. I wanted to know what it is. The first assumption (what Buck thinks) is that they were going to assault the Covenant carrier. That wasn't it, though, and the game is at least as much a mission to find out what it was as it is to find your squadmates. I admit, it's not a story of earth-shattering significance-- the story crawler at the start I think tries to oversell it.
I love this site, and I love the whole "first hour" concept. On the other hand, it seems like a lot of the things you didn't like stemmed from elements that are only hinted at early in the game, that are supposed to tease for what happens later. The audiologs start in media res and introduce two characters-- Sadie (the teen buying a train ticket) and Virgil (the Superintendent). They don't beat you over the head with these things, but I appreciate that, and I guess it's kind of dismaying seeing them dismissed, because I like Bungie's design of these things-- but I'm sure if they know a lot of people just say "I don't get it, I'm confused" and move on, they'll put less effort into these things. Bioshock, which is also great, lacks a lot of subtlety, especially in the early radio communications and audio logs. "Hi I'm Atlas and I'll be conducting your combat tutorial today."
Anyway, love these reviews.
I have UQM for both Windows and Linux systems I use. I also had the original Star Control, which is basically the battles without the story. You probably didn't get to play long enough to notice, (And I understand that that is the point of these reviews) but, all the ships have their own peculiarities and some match ups go better than others. One thing I remember fondly about the original Star Control, is that I could give my 3yo daughter a strong ship, and take a weak one for myself, and "play to win" without crushing her fragile young ego. She'd win some, I'd win some, and there was fun to be had by all. Not many games can keep a young child and parent equally engaged and entertained. The head to head battles in UQM are the same way in that any ship can fight any ship.
I am tired of everybody saying Persona 3 is an awesome RPG. I don't see anything great about it. The story was okay, but it was Tartarus that killed it for me. I LIKE GRINDING, BUT TARTARUS IS TOO MUCH. Heck, I would love this game if they remove Tartarus. I'm around the 60+ hour mark and I'm only halfway done with the game? I'm only in October. The battle system is the same throughout the game. It was fun the first 30 hours of the game, but it got tiring afterwards. I found myself unable to keep my eyes open due to the repetitiveness of this game. (I actually feel asleep a couple of times while playing) It's only a bit challenging the first 15mins of a section. Once you know all the weakness, the monsters with weaknesses are a cakewalk. However, it still takes you forever to climb all the way to the top floor. You can train for hours, then have a monster cast hama/mudo on you and you will immediately get a game over. Heck, I trained so much that I ran out of homunculus and I still have problems with the full moon boss. This is one of the worst games I have ever played. It isn't fun at all.
...sounds like the most terrifying thing ever. How did this game escape an M rating?
I've heard it gets very difficult and frustrating near the end. But in a good way, mostly. I'd probably pick this up if I ever found it in the bargain bin, it's one of those games that's always been in the back of my mind since it came out but other things just kept pushing it further back.