Recent comments

  • Mass Effect: Electra in Space   13 years 32 weeks ago

    Haha, you are definitely right. I plan to write about it soon as there is an insane amount of daddy issues in Mass Effect 2.

  • The Legend of Zelda: Twilight Princess   13 years 32 weeks ago

    Great to hear! We definitely all play at different paces, some people like to rush, some people like to go slow and take it all in. I try to strike a balance between the two, though I admit it seems I didn't get a lot accomplished in Twilight Princess' first hour. Not sure if it was the game or just me though.

  • Mass Effect: Electra in Space   13 years 32 weeks ago

    It's even worse in ME2. THE DADDY ISSUES DO NOT STOP.

  • The Legend of Zelda: Twilight Princess   13 years 32 weeks ago

    in my 1st hour of the game i was way farther than you have been talking about in the first hour i was in the dungeon. I have been playing zelda games since i was 7 years old. I am now 11 and I hav completed ocarina of time, a link to the past , twilight princess, and wind waker. and going to complete skyward sword with one swift motion of the wii remote. i'm a girl too! i learned how to play twilight princess from my brother but my dad taught me how to play the rest. :)

  • Infinite Space   13 years 32 weeks ago

    I didn't realize that the Dodge command lasted until your next command. I guess I should get back into this game.

  • Scott Pilgrim vs. The World: The Game   13 years 32 weeks ago

    She's my favorite as well, though Stills is a close second. All of the playable characters are bursting with personality even with just their limited collection of sprites, though, so you really can't go wrong with anybody.

  • Scott Pilgrim vs. The World: The Game   13 years 32 weeks ago

    Great review! I am counting down the days for this to hit Xbox Live. My fiancee and I are really looking forward to co-op together, but we're gonna have to fight over control of Kim Pine.

  • Infinite Space   13 years 32 weeks ago

    When in battle you will see the action on the top screen as well as your ships HP yes? On the touch screen will be your command panel and the smaller enemy ships. There is a thin aura around it (like 1-2 pixels) THAT is the level of the enemy's command gauge. red=full yellow=medium green=low, depending on its level the enemy will preform a different action. High gauge will make the enemy launch a barage while a low gauge will only let it dodge.

    Basic Battle Strategy:
    1. Battle start, hit dodge and wait
    2. enemy gauge fills as does yours
    3. They launch barrage
    4. It misses you completely
    5. Launch normal or barrage
    6. Direct hit
    7. wait for gauge to fill, when able immediately hit dodge.

    Dodge lasts until you do another command so use it often! Sorry if I am kind of rambling that's just the way I talk, I hope this helps.

  • Nintendo Finds Religion   13 years 32 weeks ago

    ...or should that be reLEGION? See, I can make punny monsters too.

    I played, but never beat Dragon Quest VIII. Dragon Quest IX shares a lot of similarities to its predecessor, both in looks and style. However, I can't recall religion being so heavy and in-your-face in DQXIII. Sure, you still had to pray at a church to save your game, and there were a couple of abbeys to visit and priests to converse with, but the main quest was never so into the Almighty and capturing magical fruit (hello, Adam; hello, Eve) and gathering benevolence from lowly villagers to appease a great glowing tree. Yet, despite its overbearing nature, the religion in DQ9 doesn't bother me, and I know why--there's so much other stuff to keep me busy. I can do side quests, I can grind for levels, I can grind for alchemy items, I can make alchemy items, I can explore bookshelves or old caves or treasure maps...and so on. I'm about 45 hours in, and just passed a part that was All Religion, All the Time. It *was* tough to sit through, but now I'm once again free to do whatever I want.

    Also, I feel like I should mention I use a priest in my party of 4 and he's a great healer/buffer, but he's also mighty with a spear. This ain't no normal priest to say the least.

  • Nintendo Finds Religion   13 years 32 weeks ago

    I never understood what the motivation behind doing this was... Were they afraid of offending Christians or non-Christians? I can't really see either being offended by a video game reference to God.

    In the SNES era, Breath of Fire 2 managed to escape scrutiny... I mean, (spoilers) you're basically fighting an evil version of the Catholic church at the end. That, and the last boss has an uncanny resemblance to Jesus. (end spoilers)

  • Nintendo Finds Religion   13 years 32 weeks ago

    Sin & Punishment Star Successor apparently had some pseudo-religious references cut from the game. An entity known as "God" in Japanese was changed to "The Creators" for the west. Whatever you call it, it was never actually seen in the game and was barely mentioned more than two or three times, so I guess maybe they decided it would be easy to change, unlike in DQIX where the overarching theme and setting are sort of religious.

  • Gears of War 2   13 years 32 weeks ago

    I called it "shooter deja vu" in my first hour review of the game, but was always hoping there'd be something new.

  • Gears of War 2   13 years 32 weeks ago

    I felt the same way. Except, for me, the feeling started something like 2 hours into the first game.

  • Sin & Punishment: Star Successor   13 years 32 weeks ago

    Wow, that was an insane first hour.

    Also, the game's cover is one of the more confusing ones I've seen in a while.

  • Gears of War 2   13 years 32 weeks ago

    I agree with most of what you said, though I don't know how fair it is to compare Gears 2 and Galaxy 2. Galaxy's style of gameplay just lends itself better to a cookie-cutter sequel because the platforming-centric gravity gimmick allows for so much creativity in level design. Galaxy 2's "level-pack" presentation doesn't hold it back at all, because all they need to do are make some cool orbs floating in space and bam, it's done. I think it would take a lot more effort to add new content to a genre that has you plodding around on the ground and shooting things. Still, Gears 2 doesn't add much in its gameplay and I didn't find it worth playing for story alone. I never even started the final chapter, I'd had enough by that point.

  • Super Mario Galaxy 2   13 years 32 weeks ago

    I think one thing that would make a stellar boss fight would be to have mario somehow have to launch the boss just outside of orbit, then hit something else to make the boss come back and you only "Deal damage" by making him burn in the atmosphere?

    Too much? lol

  • Glory of Heracles   13 years 32 weeks ago

    i've been playing it for a couple of days.. the storyline gets interesting. you just need to put up with the random battles and stuff..

  • Sin & Punishment: Star Successor   13 years 32 weeks ago

    I definitely have to check this out sometime. Will have to convince a friend to buy it :P

  • Assassin's Creed   13 years 33 weeks ago

    I have been playing this game for a hile and absolutely love it. it can be a bit tediou at time ut once you get into the action its amazing.

  • BioShock 2   13 years 33 weeks ago

    Cool, thanks for the tip!

  • Super Mario Galaxy 2   13 years 33 weeks ago

    One thing we've never seen is changing gravity, as in like different amounts of force on Mario. The gravity has always been pulling on Mario the same amount, I think it would be cool to long jump a hundred feet or triple jump really high in the sky. I don't think I would like it if they actually increased the gravity (making Mario slow and plodding), but if anyone can pull it off, I bet Nintendo can.

    I think there's potential for more callbacks to previous games too, Super Mario Galaxy 2 almost felt like it was reaching back to Super Mario World a lot with the music selection and feel of some of the Yoshi levels. I wouldn't mind seeing some ideas from Yoshi's Island implemented like Touch Fuzzy, Get Dizzy kind of stuff or even more cannon interaction like in Mario 64.

    There's a lot of complicated stuff with the force of gravity they've just been ignoring, like using the gravity of one planet to swing you around and rocket you in another direction.

    At this point I wouldn't be surprised if we see another Galaxy or not, it could really go either way. I guess it's just a matter of whether or not Nintendo has the next gimmick ready or not.

  • Super Mario Galaxy 2   13 years 33 weeks ago

    Great review, and glad you enjoyed the game as much as I did. Even so, I think a third game might be pushing it...how many more great ideas could they possibly squeeze out of this gravity gimmick?

    The green stars may have actually been my favorite parts of the game. Pure platforming goodness for the most part, some of them encouraging you to experiment with things you wouldn't otherwise. A few were hassles and many were as simple as a triple jump, but there were definitely some doozies.

  • BioShock 2   13 years 33 weeks ago

    just reading your very accurate and lovely review of bioshock2 and i just thouht i would tell you (if u didnt already know) how to get the scrounger tonic its a level 4 research from a thuggish splicer. i love this game and i like to try and get all achivements for it so hope that my information was helpful and i hope you do the revie for bioshock 3 (and there is going to be one!).

  • Super Mario Galaxy 2   13 years 33 weeks ago

    I'll have to pick these games up at some point. I need a change of pace from the RPG-style games I've been playing lately (ME, Final Fantasy: Dissidia)

  • Day Six Recap   13 years 33 weeks ago

    Lots of interesting games in that list. Tons of diversity too.