A few days ago, it dawned on me that I've been contributing to The First Hour for a year now. A whole year, no fake! Just remembering last week can be a trying experience for me, so thinking back twelve months is like trying to visualize the guts of a black hole.
To assist my trip down memory lane, I decided to play a bit of Red Steel 2, the first game I reviewed. I gave it a pretty glowing writeup at the time, and it ended up as the runner-up for my Game of the Year 2010 across all systems. The game isn't without its foibles, but it delivered the hardcore shooty-swordy experience that the target render for the original game fooled many into believing possible at the Wii's launch in 2006. That was enough for me to excuse most of its shortcomings.
To commemorate this one-year anniversary, I decided to capture a bit of video from Red Steel 2 to share. Originally, I planned on making a montage of the dozens of cool abilities, finishing moves, and cinematics that made the experience so fun for me, but then I stumbled across one six-minute mission around the game's midpoint that makes for a good standalone exhibition. It also cut way down on the video editing workload for me, which was admittedly the primary factor for the change of plans. Still, I think it turned out just fine.
The first third-party Wii game was revealed in the May 2006 issue of
Game Informer. It promised intuitive swordfighting controls and
unmatched precision in gunplay, all in a stylish Yakuza setting. In the
six months between reveal and launch, Red Steel hype built to
unattainable levels. Disappointment was inevitable. But even with
tempered expectations, Red Steel is barely an average game, and the
case for motion controls in action games took a serious blow when it
failed to impress.
That said, the game rode the launch hype into some pretty decent sales, eventually crossing the million mark. A sequel was rumored almost as soon as the original appeared on store shelves. It took three and a half years, but the sequel did eventually arrive in March 2010. Barring the focus on guns and swords, Red Steel 2 is nothing like the original: the realistic visuals are switched out for a cel-shaded style, the Yakuza setting and characters are changed to an otherworldly-mix of Samurai and Western trappings, and the hopes dashed by waggle at launch are replaced with renewed fervor for precise motion controls, which are provided by the Wii Motion Plus controller attachment that Red Steel 2 requires.
Even if you made the mistake of purchasing Red Steel back in 2006, don't make the mistake of ignoring Red Steel 2 now.