Collecting all 120 stars unlocks another 120 in slightly-hidden nooks and crannies of the game's galaxies. Collecting all 240 unlocks a new Galaxy that apparently provides a serious challenge.
Having collected all the emblems in Sonic Adventure 2, I can't say I agree that the game sets the bar for full-completion unlockables. Green Hill Zone was a cool extra but nothing mind-blowing, though admittedly it beats out any other 3D Mario prior to Galaxy 2 in terms of full completion prize. But I'd say the 120 star prize in Galaxy 2 is definitely better (and I'd assume the 240 star prize is better as well, but I haven't made it there yet).
Question: is there any point in getting all the stars? It seems like it's just collecting for collection purposes in most games. And I personally can't stand that. Devs should look at Sonic Adventure 2 for inspiration here...
This is yet another game that I've played about an hour into and shelved. I had similar complaints. I just really struggled with the fixed camera. I will say though that RE games, to me, have never really been about the jump scare (although I did remember a few from that first hour, perhaps when the window breaks and I seem to remember dogs chasing me in the mansion). They're more about making you panic at the thought of a confrontation, and making you solve puzzles while you try to avoid getting eaten. I always figured I'd go back to this game eventually, but it may have just been too long. I absolutely LOVED RE4 Wii Edition. I was so disappointed when I heard RE5 would not be coming to the Wii. If they released it 2 years late, I would buy it day one.
Yeah, I've heard OF the game but never in any detail. The premise and creativity of execution sounds great (supposedly the soundtrack is great too).
And the level slider would be fantastic for min-maxers of any sort like Aaron :P There's pretty much a whole culture of them in rpg gaming, nice to see someone recognized them and in a positive way.
This game is so incredibly creative and fun. I played it for 2 months whenever I rode BART (public transit) to work. This is just one of the many features that made this an incredible game.
Yeah the original just didn't match you up well/give you good options to choose from.
And yes, a newbie to street fighter/fighting games would certainly get rocked going online. That's actually what Championship mode is good for, because at least then you'll start in the newbie bracket until you get your bearings. But I suppose it could be a bit misleading to people since you'd expect "Championship Mode" to be more difficult than Ranked or Player matches.
They do seem to be very aware of the issues people new to the games are having but unfortunately still don't have any great implementation for it. Some of the changes, such as more lenient inputs for certain moves, have caused more problems than they've helped. Really they could do a lot better job fixing matchmaking in this regard rather than trying to make move spamming easier...
Onimusha is one of my fave series, although I despised DOD since it forgot Onimusha's roots and went all cutesy-anime.
I think are two holdups to any real sequel: One is actual Japanese history. After Hideyoshi, you have the rise of the Tokugawa shogunate that rules for 250 years. It's hard to write around that kind of stability.
It's also important to remember Capcom does not own the character of Samanosuke: Fu Long and Takeshi Kaneshiro do. (Notice how they could not even say the name in DOD?) There's little point in a sequel that doesn't tie into the main game. Might as well start a new series.
Didn't realize Inafune wrote an Onimusha screenplay. Two years ago at E3 he had a panel about writing a Lost Planet movie, and there's already a trailer for a Dead Rising movie...it looks about as good as you'd expect from a movie based off a videogame based off a movie. And let's not talk about the Chun-Li movie...
I didn't know the original SF4 connection issues were so widespread, I just assumed my internet connection was at fault. Good to hear they're fixing that, though I'd like some matchmaking improvements as well: I picked up the game about five months after it released, and the only people I fought online were pro-level players who chased me offline. I guess the online community drops pretty heavily in fighting games once the skill plateaus start taking shape and the hardcore players dominate the landscape.
I have to applaud Capcom for the Super treatment, though. It's a decent expansion to the original game, at a pretty low price. The game is brand new and can already be found for $30 on Amazon, with $10 credit toward your next purchase on the PS3 version, essentially making it $20. I'm considering buying it myself even though I'll have hardly anyone to play it with.
The blue guy has an easily-missed background cameo in the third case, rowing a boat along with his two best gal pals.
But yeah, the game felt especially disconnected to the rest of the series to me, maybe even more so than Apollo Justice. Definitely my least-favorite of the games, though it had its enjoyable moments.
Interesting point. I don't know if Onimusha was the first to do this, but they at least popularized the kill-bad-guys-and-suck-up-their-souls trope that has appeared in everything from Ninja Gaiden and beyond.
What the series really has going for it though is its alternate history and how liberal it is in placing demons at major events of Japanese history.
And I don't know if they could still compete well considering everything unique it had has already been copied times a million in the action game genre.
You are just minutes away from real action. A boss fight, proper combat abilities, and a dungeon. The biggest problem with this game is that it takes too long to really get going, but it gets pretty interesting.
I played the beginning, not sure how long but I didn't get quite as far as you did. The mood is really nice and it's fun to swim around, but unless something happens fairly soon, it's going to get boring.
Iron Man deserves an amazing game. There's so much potential there, just like Spider-Man and Batman had before Spider-Man 2 and Batman: Arkham Asylum. I think now that the character has been made a mainstream hit, SOMEBODY will step up to the plate and make a fantastic Iron Man game, maybe one that isn't constricted by a movie tie-in.
Yeah, it's not uncommon to have four or five boxes light up after finishing a great race. The breadth of challenges is vast, however, so not all are easy. Many are simply very specific or peculiar in what must be done.
It's a pretty good game and a lot of fun when you get a few people together for Top Ride or City Trial modes, but expect some hitches to hamper the fun.
Having only played the two chapter demo, I have to admit the game has some pretty novel ideas for essentially being a barely-interactive movie. Climbing up a muddy hill by awkwardly contorting your hands around the controller made me properly appreciate how delicate and prone to disaster such an act is. I also like that missing a few cues while fighting someone doesn't end in total failure. Even losing the fight completely didn't seem to have any lasting negative consequences, just a few bruises.
Collecting all 120 stars unlocks another 120 in slightly-hidden nooks and crannies of the game's galaxies. Collecting all 240 unlocks a new Galaxy that apparently provides a serious challenge.
Having collected all the emblems in Sonic Adventure 2, I can't say I agree that the game sets the bar for full-completion unlockables. Green Hill Zone was a cool extra but nothing mind-blowing, though admittedly it beats out any other 3D Mario prior to Galaxy 2 in terms of full completion prize. But I'd say the 120 star prize in Galaxy 2 is definitely better (and I'd assume the 240 star prize is better as well, but I haven't made it there yet).
Question: is there any point in getting all the stars? It seems like it's just collecting for collection purposes in most games. And I personally can't stand that. Devs should look at Sonic Adventure 2 for inspiration here...
This is yet another game that I've played about an hour into and shelved. I had similar complaints. I just really struggled with the fixed camera. I will say though that RE games, to me, have never really been about the jump scare (although I did remember a few from that first hour, perhaps when the window breaks and I seem to remember dogs chasing me in the mansion). They're more about making you panic at the thought of a confrontation, and making you solve puzzles while you try to avoid getting eaten. I always figured I'd go back to this game eventually, but it may have just been too long. I absolutely LOVED RE4 Wii Edition. I was so disappointed when I heard RE5 would not be coming to the Wii. If they released it 2 years late, I would buy it day one.
Interesting about Samanosuke, I did not realize Capcom did not hold his rights.
Yeah, I've heard OF the game but never in any detail. The premise and creativity of execution sounds great (supposedly the soundtrack is great too).
And the level slider would be fantastic for min-maxers of any sort like Aaron :P There's pretty much a whole culture of them in rpg gaming, nice to see someone recognized them and in a positive way.
This game is so incredibly creative and fun. I played it for 2 months whenever I rode BART (public transit) to work. This is just one of the many features that made this an incredible game.
I need the same badge!
Wow, this game sounds really cool actually. Wouldn't have expected much just hearing the concept/title.
Yeah the original just didn't match you up well/give you good options to choose from.
And yes, a newbie to street fighter/fighting games would certainly get rocked going online. That's actually what Championship mode is good for, because at least then you'll start in the newbie bracket until you get your bearings. But I suppose it could be a bit misleading to people since you'd expect "Championship Mode" to be more difficult than Ranked or Player matches.
They do seem to be very aware of the issues people new to the games are having but unfortunately still don't have any great implementation for it. Some of the changes, such as more lenient inputs for certain moves, have caused more problems than they've helped. Really they could do a lot better job fixing matchmaking in this regard rather than trying to make move spamming easier...
Onimusha is one of my fave series, although I despised DOD since it forgot Onimusha's roots and went all cutesy-anime.
I think are two holdups to any real sequel: One is actual Japanese history. After Hideyoshi, you have the rise of the Tokugawa shogunate that rules for 250 years. It's hard to write around that kind of stability.
It's also important to remember Capcom does not own the character of Samanosuke: Fu Long and Takeshi Kaneshiro do. (Notice how they could not even say the name in DOD?) There's little point in a sequel that doesn't tie into the main game. Might as well start a new series.
Didn't realize Inafune wrote an Onimusha screenplay. Two years ago at E3 he had a panel about writing a Lost Planet movie, and there's already a trailer for a Dead Rising movie...it looks about as good as you'd expect from a movie based off a videogame based off a movie. And let's not talk about the Chun-Li movie...
I didn't know the original SF4 connection issues were so widespread, I just assumed my internet connection was at fault. Good to hear they're fixing that, though I'd like some matchmaking improvements as well: I picked up the game about five months after it released, and the only people I fought online were pro-level players who chased me offline. I guess the online community drops pretty heavily in fighting games once the skill plateaus start taking shape and the hardcore players dominate the landscape.
I have to applaud Capcom for the Super treatment, though. It's a decent expansion to the original game, at a pretty low price. The game is brand new and can already be found for $30 on Amazon, with $10 credit toward your next purchase on the PS3 version, essentially making it $20. I'm considering buying it myself even though I'll have hardly anyone to play it with.
The blue guy has an easily-missed background cameo in the third case, rowing a boat along with his two best gal pals.
But yeah, the game felt especially disconnected to the rest of the series to me, maybe even more so than Apollo Justice. Definitely my least-favorite of the games, though it had its enjoyable moments.
Interesting point. I don't know if Onimusha was the first to do this, but they at least popularized the kill-bad-guys-and-suck-up-their-souls trope that has appeared in everything from Ninja Gaiden and beyond.
What the series really has going for it though is its alternate history and how liberal it is in placing demons at major events of Japanese history.
lol, nice graph
And I don't know if they could still compete well considering everything unique it had has already been copied times a million in the action game genre.
Woo! That's the exact same sticker I put around the screen of my original Gameboy :) Mine stopped working about 6 years ago, unfortunately.
on the pc version what do i have to have to press in order to select the segment
You are just minutes away from real action. A boss fight, proper combat abilities, and a dungeon. The biggest problem with this game is that it takes too long to really get going, but it gets pretty interesting.
I played the beginning, not sure how long but I didn't get quite as far as you did. The mood is really nice and it's fun to swim around, but unless something happens fairly soon, it's going to get boring.
Yeah, man. The multiplayer is the best part. This game rocks.
and I sincerely hope you're right.
Iron Man deserves an amazing game. There's so much potential there, just like Spider-Man and Batman had before Spider-Man 2 and Batman: Arkham Asylum. I think now that the character has been made a mainstream hit, SOMEBODY will step up to the plate and make a fantastic Iron Man game, maybe one that isn't constricted by a movie tie-in.
Yeah, it's not uncommon to have four or five boxes light up after finishing a great race. The breadth of challenges is vast, however, so not all are easy. Many are simply very specific or peculiar in what must be done.
It's a pretty good game and a lot of fun when you get a few people together for Top Ride or City Trial modes, but expect some hitches to hamper the fun.
Just kidding. Get your own, loser!
Having only played the two chapter demo, I have to admit the game has some pretty novel ideas for essentially being a barely-interactive movie. Climbing up a muddy hill by awkwardly contorting your hands around the controller made me properly appreciate how delicate and prone to disaster such an act is. I also like that missing a few cues while fighting someone doesn't end in total failure. Even losing the fight completely didn't seem to have any lasting negative consequences, just a few bruises.