call of duty modern warfare mobilized

Call of Duty: Modern Warfare: Mobilized

Call Of Duty Modern Warfare Mobilized Cover

Call of Duty 4: Modern Warfare was a huge hit, and Modern Warfare 2 was a huger hit. Activision expected that, and decided this wasn't a chance they could pass up. At the same time MW2 was released, the original Modern Warfare was remade for the Wii, and Modern Warfare: Mobilized was set loose on the DS.

This handheld FPS mimics the control scheme of Metroid Prime Hunters, using the stylus to aim and the buttons to move and shoot. This worked out pretty well for the DS entry in the Metroid series.

Modern Warfare and its sequel both have amazing, hi-definition graphics. But how does a studio go about shoehorning that into a system that hosts mostly 2D games? Will the controls work? Will Modern Warfare be the least bit exciting on a handheld?

A word about Half-Hour Handhelds. We review games based on their first hour and whether it's worth it to continue playing. However, handhelds games are generally designed to be played in short bursts. They usually have shorter levels, less overall content (leading to a shorter game length), and less lengthy exposition. Because of this, an hour would be a really long time to play a handheld game for a first impression. It would likely delve into a larger percentage of the overall game and it would not be consistent with how handheld games are usually played. Plus it would be uncomfortable. All that being said, I think half-an-hour is a generous amount of time to allow for a first impression. If I've played a DS game for half an hour and it's not fun yet, there's no way I'm going to give it another 30 minutes.

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