"No More Heroes: The Movie." That's how I've been introduced to a film that opened last Friday, Scott Pilgrim vs. The World, each and every time a friend first mentions it to me. I suppose it's a valid parallel: it stars a maladjusted young adult living on the fringe of suburban society fighting over-the-top duels through an organization in order to win official rights to a girl he already has some sway with, utilizing a presentation style that pays tribute to classic video game quirks. Whatever you liken it to, it's a unique movie worth seeing for any self-diagnosed gaming nostalgist, or anyone who wants to see a quirky romantic comedy that doesn't take itself seriously and manages to make Michael Cera actually seem kind of badass.
Prior to seeing the movie, I played a bit of Scott Pilgrim vs. The World: The Game, which was released on PlayStation Network last Tuesday and will be available on Xbox Live Arcade one week from today. In an interesting blend of media paying homage to each other, Scott Pilgrim: The Game borrows its name from its film counterpart, its artistic style from the comic series that was adapted into the movie, and its gameplay from the classic video games that infuse the culture of the comics and movie. Specifically, this is a River City Ransom clone if ever there was one, sharing that cult classic's brawler mechanics, RPG elements, and humorous tone.
Considering I wasn't too impressed with River City Ransom when I downloaded it off the Virtual Console, I had mixed feelings going into Scott Pilgrim vs. The World: The Game. I'm all for modern throwbacks to the era of chiptunes and sprites, but I've never been a big supporter of the RCR-style focus on stats. How did the trade-off fare in my first hour with the game?