disney magic
Prince of Persia: The Sands of Time
Here we go with another video game adaptation, this time with Disney’s Prince of Persia: The Sands of Time. Released last year, it is based on the Xbox, PlayStation 2, GameCube, Windows game of the same name from way back in 2003. Creator of the series, Jordan Mechner, actually wrote the film, so we at least have a bit of pedigree here.
I don’t really ever feel the need to watch movies based on video games, so I’m usually seeking them out on purpose to rip on them. The Sands of Time is no exception, and while I fully expected the movie to suck, I was surprised to find that it was actually not terrible, but still not a very good “adaptation” of a series I’m very familiar with.
The movie stars Jake Gyllenhaal in all his shirtless manliness, plus Gemma Arterton as the damsel and Ben Kingsley in yet another video game movie after Bloodrayne. I’m not a big film nerd, but even I recognize that Kingsley is a pretty good actor that takes a ton of bad roles. I question his sanity.
Here’s my thoughts on Prince of Persia: The Sands of Time.
Disney Epic Mickey
Mickey Mouse was never a big part of my early life. I guess that's to be
expected: my grandfather remembers seeing Mickey Mouse cartoons when he
was young, and a kids' cartoon character can only stay relevant for so
long. I've never been into the whole corruption-of-childhood-icons
thing, either. It always sort of struck me as puerile and cheap, like
finding a genitalia-spacecraft dogfight penciled into the margins of a
social studies textbook.
So when I first saw the Game Informer
cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd
never imagined such a thing would exist, and I couldn't fathom it being
worth a damn. I let out an unapproving sigh as I skimmed over the
concept art in the magazine, featuring mechanical perversions of classic
Disney characters. The designs themselves didn't bother me beyond their
tired post-apocalyptic, steampunk styles, but the concept itself seemed
like something a goth 7th grader might come up with after being dragged
to Disney World by his family.
As it turns out, all of that
imagery was just pre-production concept, used in the magazine to create
as much hype as the shock value could muster. The final product has a
safer appearance, one that most would say is more "tame." I think it's
just less gimmicky. Further details would catch my interest as well,
including the use of forgotten Disney properties to create an off-kilter
gameworld (rather than just a dark one) and the moral freedom system
that's supervised by a guy who excels at that sort of thing.
It's
been a strange hype cycle, but Epic Mickey has finally arrived. For the
first time, I'm actually anticipating a Mickey Mouse property. Is my
newfound interest warranted, or should I have left it in the trash with
that issue of Game Informer?
