Recent comments

  • 2010 Predictions   11 years 18 weeks ago

    There is quite a bit of thigh, I will admit.

  • 2009 Game of the Year Awards   11 years 18 weeks ago

    I think two games are enough for GOTY. :p

  • 2010 Predictions   11 years 18 weeks ago

    The cover shows more skin. But maybe that's what it takes to sell on the 360....

  • 2010 Predictions   11 years 18 weeks ago

    I didn't mention this in my original prediction, but at least the PS3 version is one disc. Switching discs isn't a big deal, most of us did it for FF7 through 9 and for plenty of other PS1 era games, but if you can avoid it, all the better. Mass Effect 2 will have disc switching, but as long as it's only done once, I'll be fine with it. I had something like Tiger Woods 2004 for the GameCube and you had to switch discs every other course.

    But really my prediction is on sales and not graphics, though I am personally interested in both aspects for comparison's sake.

  • 2010 Predictions   11 years 18 weeks ago

    I fully expect the PS3 version of FFXIII to be superior, at least graphically. However, Square-Enix is one of the few developers I think can pull off a PS3-to-360 port successfully; I doubt the difference will be noticeable to anybody but the most observant. It'll be a good comparison point, though, because most multiplatform games go the other way around and suffer for it.

    I'm also curious about MGS: Rising (which frankly shouldn't have Solid in the title what with being NOT A STEALTH GAME), and how the two versions compare.

  • 2009 Game of the Year Awards   11 years 18 weeks ago

    Yeah actually I thought about adding Braid as another co-goty as well after playing through it a couple days ago :P

  • The Legend of Zelda: Spirit Tracks   11 years 18 weeks ago

    You're right, I don't know what I was thinking. Minish Cap is the first in the Four Swords mythos.

  • The Legend of Zelda: Spirit Tracks   11 years 18 weeks ago

    But with the Four Swords timeline, wouldn't it be Minish Cap, Four Swords, then Four Swords Adventures? Because Vaati is still a minish for about...98% of the game. Only until the end of Minish Cap does he turn into the one-eyed ball thing. Which connects with the beginning text of 4 Swords Adventures where it states:

    "a brave young wanderer carrying a single sword appeared. When the young lad took out his sword, he split into four separate beings. The legends say that these beings worked as one and defeated Vaati. The wanderer, united once again, imprisoned Vaati deep in Hyrule and sealed the prison with his own sword. This place became known as the Realm of the Four Sword."

    Then it goes on to explain that Link captured Vaati the first time (Four Swords) where, if you played it, Vaati is the ball thing to begin with.

  • Circle Challenge   11 years 18 weeks ago

    Just kidding. This actually sounds kind of neat, particularly in a "pass n play" scenario like you mention. Unfortunately, I'm not cool enough to have an iphone so I'll have to wonder what it's like.

    I love the concept of distribution presented by the iphone though. It's basically a game 2.0 interface if that makes any sense at all.

  • Star Ocean: The Second Story   11 years 18 weeks ago

    LOL if you think of battle as the starting of a game try thousand arms for a slow start! It dosen't get any battle till....errr a long long time! and even the first few battle(the one at the caves) is not much excitement....then you have to go to story again.....however i do not think the first hour is boring...because there are a lot of silly jokes that makes the game exciting....ARE YOU LIKE ME!? I am the kind of rpg gamers that TALK TO EVERYONE and GET ALL TREASURE CHEST...this makes me HATE battles so.....i like this kind of slow start rather than a battle right of the bat.....(and i am also the kind who over lvl alot so i really think battles are repetive and disklike them==) the only battles i love is BOSSS battles(they are the reason i train so hard for so duh==) errr so my point is i love star ocean even the begining part.... because i talk to everyone(ya i kno,no life) and that makes things even more intresting(and longer too)....i mean, don't you think these progammers are poor? putting so many people in the game and have to make them all talk?==so i talk to them all(and also pick pocket them all)...err my comment sucks==nvm still gonna post....

  • Hotel Dusk: Room 215   11 years 18 weeks ago

    Thanks for the comment, this is probably a good time to mention that a sequel to Hotel Dusk has been announced: Last Window: Midnight Promise for the Nintendo DS. Buyer Beware

  • Hotel Dusk: Room 215   11 years 19 weeks ago

    I also found this game to be extremely boring and frustrating. It reminded me why I stopped playing point-n-click adventures when I was little (I'm in my mid-30's now). It's not that the game in and of itself is bad, it's just that these types of games all suffer from the same flaws.

    You'll oftentimes find yourself stuck with no clue how to proceed and are forced to revisit every room and click on every object until you happen to find the correct one. This gets quite old after the second or third time. You'll also have times where you know what you need to do, but when you try the correct action it has no effect. But then you find that the same action you tried earlier does work after an unrelated event occurs. Extremely frustrating. There are also some question and answer sequences where you have to choose the correct response, but there's no obviously correct response so you have to guess. Guess wrong and the game ends.

    To be honest, the only reason I finished the game was because I had spent good money on it. Had I borrowed or rented it, I wouldn't have spent the approximately 18 hours it took to complete the story. If you do like the point-n-click type of adventure game, despite the flaws, then you'll probably find this to be an enjoyable game. The artwork is done well, the interface is fluid, the music is good and the detective story is okay. It's not as good as the old Sierra games, but it's not terrible either. Unfortunately, I just don't have the patience for these sorts of games anymore.

  • Star Trek: The Next Generation - A Final Unity   11 years 19 weeks ago

    Like the previous StarTrek adventure games there is alot of EPIC dialoge that only happens if you have certain characters perform certain actions in a certain order the first time. Also, nearly every problem can be solved by the liberal application of your favorite character.

    But because of the wasted time trying to reproduce those sequences, or the absurd precision with which you need to execute those action (try getting Worf the phaser that trapped doctor free) you wind up repeating a lot of scenes.

    I think they were trying to do a Roger Wilco with the sudden death scenes that came without warning; but because ST:TNG is not a comedity the result wasn't funny despite Brent Spiner's deadpan delivery.

  • Pac-Man 2: The New Adventures   11 years 20 weeks ago

    wow i really like this!!! thanks for sharing it with me and everyone else. it looks amazing good job!!!

  • The Legend of Zelda: Spirit Tracks   11 years 20 weeks ago

    I'm a big Zelda fan, but the dungeon you had to repeatedly go back to in PH killed the game for me. They threw every annoying thing possible into that one area:

    Invincible enemies
    Carrying stuff that made you slow
    Areas that would kill you if you stepped on them

    I've heard that while ST has a main dungeon you have to go back to, it's nowhere near as bad. I may pick it up later.

  • Call of Duty: Modern Warfare 2   11 years 20 weeks ago

    most of what happens is a flash of red when you kill an enemy. blood will pool under enemies some of the time. the actual environmental blood only occurs when using high powered weaponry or a bullet hose & there is not much either but it is there and quite realistic. nothing compared to world at war, gears of war, half-life or the halo games.

  • The Legend of Zelda: Spirit Tracks   11 years 20 weeks ago

    I only got into the very beginning of the main dungeon, but it has warp points, and I believe from some things I've read that you can warp past the points you've already played, so that should help.

  • The Legend of Zelda: Spirit Tracks   11 years 20 weeks ago

    And I'm not sure if Spirit Tracks suffers from this, but there's this really obnoxious dungeon in Phantom Hourglass that you have to play through like eight times before you beat the game.

  • The Legend of Zelda: Spirit Tracks   11 years 20 weeks ago

    Even though Phantom Hourglass comes first story-wise, I'd go with Spirit Tracks. The controls are smoother, which would be nice for someone who doesn't game much, plus the concept of Zelda tagging along with Link and helping him out could be appealing.

  • Braid   11 years 21 weeks ago

    I truly apologize for spoiling it for you, but I found the story and supposed real meaning of the game so far abstracted from what really happened that I didn't, and still don't consider it a huge spoiler. The game rocks on its own.

  • The Legend of Zelda: Spirit Tracks   11 years 21 weeks ago

    My wife has recently expressed some interest in Spirit Tracks. She doesn't game often, certainly not adventure games, but she has a nostalgic fondness for the original LoZ from the NES which is one of the only games she has beaten in her lifetime. My question is this. Which game should I get her? Phantom Hourglass or Spirit Tracks?

  • Braid   11 years 21 weeks ago

    did you really have to completely ruin the story by explaining the twist? and no, i wouldnt have 'come across it eventually' because yours is something like the 15th review i've read in the past YEAR and none of the others said 'oh and at the end it turned out..'

    please, if you're going to write reviews think about stuff like that! you've taken away a lot of my motivation for playing the game, even with the wacky time puzzles, because story means a lot to me.

  • Fallout 3   11 years 21 weeks ago

    It's good, another one of the games I actually got through :P

    Also I really didn't have to play with vats at all considering I went melee, if that's more interesting to you.

  • Fallout 3   11 years 21 weeks ago

    The game has definitely been up and down for me, after the first hour I was overwhelmed by the scope of the game and wavered on quitting. I did some side missions and really wasn't feeling it, but then a friend recommended I continue with the story missions and that has definitely helped a ton. The first major story mission guides you through war-torn Washington D.C. following some members of the Brotherhood of Steel as they take out some mega mutants. That was really fun.

    I think I may just continue with the main story missions for a while as they're well scripted. I also believe that combat is essentially impossible outside of VATS. I will often use VATS to take an enemy down to just one or two bars of life, but then I'll be out of action points so I'll try to shoot them normally, which never seems to work. The game works much better in VATS for better or worse.

  • Fallout 3   11 years 21 weeks ago

    Maybe I'll go back and try this again. I played this one a while ago, got a little further than your review (made it to the first town and started talking to people) but decided to quit because it wasn't working for me.

    Now that I've read this, I think maybe the problem was that I was doing most of the combat outside of VATS. It was awkward and clunky and made the camera/FPS angles seem all the more strange. I also didn't realize you could pull out to third person view. That might make a big difference for me as well. I absolutely LOVE post apocalyptic story lines so when I played this game the first time I was really disappointed that I didn't enjoy it.