Greg Noe's reviews and writings

  • Final Fantasy VIII

    Final Fantasy 8 Cover

    I used to call it one of my favorite games of all-time, I'm honestly not sure where it falls now since I've only played it once, and that game started 10 years ago. Final Fantasy VIII was released on September 9th, 1999, Sony's answer to the Sega Dreamcast North American release on the same day. I plowed through it in epic sessions of high school gaming, finishing it less than a month later after 60+ hours of gaming. While I'm a huge fan of the Dreamcast and will probably dig mine out over the next few days to honor its 10th anniversary also, Final Fantasy VIII just clicked with me. I'm not going to get into Final Fantasy VII versus VIII or anything, save that for some forums, I will, however, get into the first hour of Final Fantasy VIII shortly.

    Well, I said I wouldn't get into FF7, but that game had a great first hour! Especially for a Japanese role-playing game that usually spends more time explaining the intricacies of the turn-based battle system than actually being, you know... fun. So it's been a while since I started a new game in Final Fantasy VIII, I remember the great opening video, and that's about it. So here's the setting: it's 1999, the sequel to one of the most popular games ever is now in your hands, and you're about to make the decision to either sign the next month away to it, or try to recover some of your cash at EB Games. So let's play the first hour of Final Fantasy VIII and make our decision.

  • Call of Duty: World at War

    Call Of Duty World At War Cover

    Call of Duty: World at War is the fifth Call of Duty game as the series once again, goes back to World War II. Call of Duty 4: Modern Warfare was simply one of the most amazing games I've ever played, and I awarded it the first perfect score for a first hour review ever (I don't give numerical scores anymore, but I'll let you all know if I play one better). World at War was released in 2008 on all modern consoles and the PC and uses a modified version of the Modern Warfare engine. I will be playing the Windows version.

    I was a bit disappointed to hear that Activision chose to set their latest during World War II, since the technology in Modern Warfare is part of what made the game so great. I wasn't planning to play the game, but I received a free copy with my graphics card, so how could I refuse to play at least the first hour of it? Of course, the multiplayer portion of the Call of Duty series is undoubtedly one of the more popular aspects, but I will be limiting my time to the single player campaign.

    Tomorrow marks the 70th anniversary of the start of World War II. Let us hope there is never another one like it.

  • Peggle: Dual Shot

    Peggle Dual Shot Cover

    Peggle: Dual Shot is the Nintendo DS port of the popular puzzle-casual game, Peggle. It was released early this year and is a compilation of both Peggle and Peggle Nights. Peggle has appeared on a variety of platforms, but made it big when a themed demo of it was released with The Orange Box. The gameplay of Peggle is pretty simple, it's a bit like Pachinko, where you shoot/drop balls from the top of screen and watch them bounce off pegs (Peggles). Yeah, that's really about it, but if you know anything about the Japanese and their Pachinko, you know they can be addicted, and so will you if you pick up Peggle.

    It's all so deceptively simple, but you'll be hooked. Each stage has a collection of both blue and orange peggles, the goal is to knock out all the orange pegs with 10 or less shots. While this remains constant throughout the game, each stage is set up differently, featuring new challenges, and there are also power-ups available to you. Plus the whole game is wrapped in this oddly endearing yet creepy package starring a bunch of furry animals. Well, here's my review of Peggle: Dual Shot.

  • Mass Effect: Pinnacle Station

    Mass Effect Cover

    Pinnacle Station is the second, and probably final downloadable content for Mass Effect. Unlike the first DLC, Bring Down the Sky, Pinnacle Station is not a new set of story-based missions but is instead a series of arena challenges. This is a bit disappointing considering Mass Effect 2 is probably about six months away and BioWare could have explored that game's future content by introducing some new characters, locations, or even the new alien races. But sometimes you just have to take what you're given, and Pinnacle Station is the patient fan's reward.

    I honestly don't have anything against arena fighting, and I was just looking for any excuse to put Mass Effect back into my Xbox 360. I was one of those gamers that actually enjoyed the combat in the game, especially on the higher difficulties. While more story would have been awesome, more combat that doesn't take place in the same warehouse as all the other big fights is also very welcome. So here's my first opinion on Pinnacle Station played on the Xbox 360 with my level 60 Soldier on Insanity.

  • Making a game from book or film

    I recently finished a great fantasy book that is just ripe for turning into a video game. I actually began writing a short review about Mistborn: The Final Empire by Brandon Sanderson, but it quickly turned into an examination on book and movie based games and how they're designed. I quickly determined that there are two common methods of taking the original source and putting it into a gamers' hands, and I pretty much just threw the rest of the review away at that point (I hope to get around to it someday, this site does have book reviews for a reason). For better or worse, here's my examination of the two design mechanisms chosen when creating a game from an existing franchise. There are many factors that come into play when deciding between them, and honestly I think they often make or break the game.

  • Star Wars: Knights of the Old Republic

    Knights Of The Old Republic Cover

    Star Wars: Knights of the Old Republic is an action RPG released for the Xbox and Windows in 2003. Before KotOR, Star Wars games had plenty of success in the action genre, but had never ventured far beyond the standard platformer, space sim, or shooter. BioWare changed all that with Knights, and in the process kicked off their own line of very successful console-first RPGs. Many fans would call this an incredible amalgamation of LucasArts and BioWare, of Star Wars and Western RPGs. I'll save my judgement for after I save (or destroy?) the galaxy.

    I played the game a bit during college when it first came out, but never got into the "series" until Jade Empire and then later Mass Effect. Since I'm experienced with their newer games, it will be very interesting to see how they evolved since Star Wars. Let's get into the first hour of Star Wars: Knights of the Old Republic.

  • Hitman: Blood Money

    Hitman Blood Money Cover

    Hitman: Blood Money is a stealth action game for the Xbox 360, Xbox, PlayStation 2, and Windows. It's the fourth game in the Hitman series and the last to come out. I will admit, I was influenced in playing this game after seeing the movie. I think that is probably the first time a film adaptation has done that, pretty special considering that's one of their main reasons for existence. I had never played a Hitman game before, and I will admit, I really enjoyed it. It's almost a sandbox game considering everything you can do, and no two gamers will play it the same way. What's nice about Blood Money is that someone without any experience with the series can come in and enjoy it. So maybe this review will convince you to check out the game like the movie did for me.

    I wrote up a first hour review of the game a few weeks ago, check it out if you're interested.

  • Rogue Galaxy

    Rogue Galaxy Cover

    Rogue Galaxy is a 2006 Japanese role-playing game for the PlayStation 2. I was given this game about a year and a half ago and never got around to playing it. Well, the time has come to give it a go, so no better way to play it than to just try out the first hour. Role-playing games don't always fare that well on the First Hour, but there have been a few exceptions. I'm hoping that Rogue Galaxy can join that group. It features cel-shaded graphics and action-focused battles, which definitely brings up pleasant memories of The Legend of Zelda: Wind Waker.

    The game was developed by Level-5, most famous for their Dark Cloud series that was also very popular on the PlayStation 2. More recently, they created Professor Layton on the Nintendo DS, worked on the much-anticipated Dragon Quest IX, and developed White Knight Chronicles on the PlayStation 3. These guys have been mighty busy it seems. But for right now, let's focus on the first hour of Rogue Galaxy.

  • BioShock

    Bioshock Cover

    BioShock is a first-person shooter released in 2007 for Windows, Xbox 360, and PlayStation 3. Many moons back, I reviewed the first hour of BioShock in a series of Xbox 360 reviews I did while borrowing my friend's system. I enjoyed the game immensely, but sadly, it was the one game I borrowed that I didn't beat (I even wasted my time playing all the way through Assassin's Creed). I'm not sure why I didn't choose to play through it, though I think I was actually scared. BioShock is a dystopian game set underwater with tons of crazed lunatics running around with masks on, not to mention its the spiritual successor to System Shock 2, considered one of the scariest games of all time by fans. So my wits got the better of me and I set it aside until now, and with my own Xbox 360 on the shelf and a copy of BioShock in my hand, I headed back into Rapture.

    Waiting to play it was probably the best possible outcome, however. Late last year, I read Ayn Rand's The Fountainhead and her magnum opus, Atlas Shrugged. When I first played BioShock, I had no idea who Rand was, what Objectivism is, and what any of that has to do with a first-person shooter. Well, now I've done my reading and I can honestly say I understand everything marginally more than I would have if I hadn't read the books. Anyways, I can definitely sense that BioShock is far more ambitious than just being a unique shooter with plasmids and great physics.

    Here's my full review of BioShock for the Xbox 360.

  • Mister Mosquito

    Mister Mosquito Cover

    Mister Mosquito is a 2002 PS2 action game where you play as a mosquito. I've played a couple of weird games at the First Hour, including The Haunting where you play as a poltergeist, Psychonauts starring a kid psychic, and Night Trap, where you play as... a security camera operator. But Mister Mosquito may take the cake. He may be the smallest hero ever to appear in a video game, and in a really weird way, gives off the aura of a creepy voyeur.

    The objective of Mister Mosquito is to fly around a Japanese family's house and suck their blood. As most people have had experience with mosquitoes sometime in their life, they know just how annoying these little buggers can be. Well, now's your chance to turn the table and be the annoying one. There's three family members and plenty of (exposed) skin to feast on, so let's get into the first hour of Mister Mosquito.

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