I don’t think I’ve ever played a game and honestly felt sad that the developer was no longer around, but that’s exactly what happened after I beat Pandemic Studios’ swan song, The Saboteur. I had an honestly great time with a flawed game, which is the opposite experience I’ve had with similar games in the genre.
The Saboteur is pretty much the quintessential First Hour game: I played the first hour of the game a few months back, loved it, but had to send it back to my brother-in-law. A few months later I had the opportunity to borrow it again and jumped at the chance. When I said I wanted to keep playing, I really did.
Without much further ado, The Saboteur was released on the Xbox 360, PlayStation 3, and Windows, and while the game seems to hint at future sequels, with the studio closing it is doubtful those will ever appear. But you never know, I’m assuming EA owns the license to the game and characters so they might trudge up good old Sean Devlin again someday.
My full review is on the Xbox 360 version.
A few months ago I reviewed the first hour of Mercenaries: Playground of Destruction.
I enjoyed it, but had issues with the controls which really hampered my
experience. Fast forward to... now, and I'm about to tackle Pandemic
Studio's final game, The Saboteur.
It's disappointing when a studio is closed down, and definitely scary
considering EA bought them out at the same time as they did BioWare
(can you imagine EA shutting them down?). While I never really
played any of Pandemic's games, the Mercenaries and Destroy All Humans
series were always popular, sad to see them go.
Anyways, the game! You came here for some World War II open world action set in Paris, right? Well, this is what you're going to get. The Saboteur was released late last year on the Xbox 360, PlayStation 3, and Windows, and has you killing lots and lots of Nazis. Everyone hates Nazis, and The Saboteur features a ton of different ways to execute that hate into physical violence.
There's more to this game than just beating up baddies, but a city to save by raising their morale and will to fight. If you're looking for a World War II game that isn't a derivative first person shooter, well this might be it. Let's get into the first hour of The Saboteur.