Before I say anything else, I didn’t like the first hour of Okami. It’s one of the few games I went back to play the first hour of because I thought it would illustrate well what a bad first hour looked like, and I was right. But it’s also a good example of where this site can go wrong. Some games like Okami just take a long time to get going, but this can also cause gamers to quit prematurely, like my friend and fellow writer Steve did.
Enter Okamiden, the chibi-ized version of Okami for the Nintendo DS. Okamiden will likely go down as one of the last good DS games before the 3DS is released in a few weeks (hopefully time remembers Radiant Historia, as well). Because I enjoyed Okami but didn’t like its first hour, Okamiden seems like the perfect game to try out for a bit. Will Capcom repeat the same mistakes they made with Okami? Will the game be too targeted for children? How will the gameplay and stylized graphics translate to the small screen?
Released yesterday, here is Okamiden’s first hour.
So there's absolutely nothing nostalgic about discussing the latest issue of Nintendo Power, but since I haven't subscribed to the magazine in over five years, I thought I would talk about how much has changed. Apparently, a lot has, or I just changed. Either way, a year subscription just $5 on Amazon a few weeks ago, so I figured for less than 50 cents an issue I would be a fool not to sign up. My last issue of Nintendo Power before this was from May 2005, issue 191. The Nintendo DS was on that volume's cover as the second big round of games was rolling in including Nintendogs and Castlevania: Dawn of Sorrow.
But this article is about the August 2010 issue featuring Dragon Quest IX on the cover. Being a Nintendo published game this isn't much of a shock, but there were both pleasant and unpleasant surprises on just about every page. I'll cover a few I consider noteworthy.
I will probably never do such a new magazine ever again as I much prefer to reminisce about old school stuff, but this should be fun either way.
After Nate’s excellent and complete wrap-up of the five big conferences, I’m going to cover some of the games that caught my attention over the last few days. While we knew the existence of some of these games before this week, our knowledge of them was pretty thin. Hopefully you’ll be seeing these games on the First Hour in the coming year (and hopefully we’ll recommend you keep playing them!).
This list is nowhere near complete, neither as a list of great E3 2010 games or even with games I was impressed with. Hope you enjoyed the show, I sure did.
In a few years, Okami is probably going to be one of those games that gamers call a "work of art" but hardly any of them will actually have played it. Well, I think that's actually happening right now but someday it will be a lot more prevalent. Anyways, for those unaware, Okami is basically a Legend of Zelda game set in feudal Japan with most of your abilities being executed using a calligraphy brush. The Celestial Brush is used by holding R1 (which freezes time and grays the screen) and then moving the thumbstick around while holding down a face button to draw. Offensive slashes can be drawn with a quick, straight stroke, or you can light an enemy on fire by drawing a line from a torch to the baddie. There are a whole bunch of different strokes available by the end of the game, but I'm only interested in the first hour. Do we even get to use the brush early on or should we cross that off our list of fun in favor of something... a whole lot less fun? Time will tell and it's about to start the clock.
I actually wrote this review about two weeks ago, but since I had the opportunity to play and review Portal, this review was delayed a week!