xbox 360

Fallout 3

Fallout 3 Cover

Last year, I played the first hour of the original Fallout, and I will admit, it didn't go so well. I made the comment that one hour just wasn't enough for a game like that, but I wasn't interested enough to keep going. Well, Fallout 3 has been out for some time now and the series has taken a gigantic leap into the modern, pre-apocalyptic age. I guess the game could be considered an action RPG first-person shooter with the option of being third-person, but whatever the genre is, this is not our father's isometric Fallout.

Times have changed though, and with Bethesda taking over the Fallout license, it seemed like the logical step was "Oblivion with guns." Whether you were excited for this prospect or not, it definitely seems to have panned out as the game was honored with many Game of the Year awards in 2008. But I like to form my own opinions, and set out to eventually give the Fallout series another chance. I had the opportunity a few months ago, when my brother-in-law asked me to help him play this game. I wandered around for a few minutes in complete and utter confusion, eventually killed some important story characters (and then the game auto-saved!), and was more or less left with a bitter taste in my mouth.

But I also like to give a game a decent shake, so here is its opportunity: the first hour of Fallout 3 on the Xbox 360.

Call of Duty: Modern Warfare 2

Call Of Duty Modern Warfare 2 Cover

The first Modern Warfare is the best first hour I have ever played, it was full of action, had great cinematic yet interactive story telling, and paved the way for one of the best single player experiences ever. All in all, Call of Duty: Modern Warfare 2 had a lot to live up to, and I can confidently say it did.

Modern Warfare 2 doesn't need much of an introduction being the biggest video game release of the year. It's faced a bit of controversy though, both on the gameplay front and with PC gaming fans, but with the sales the game is seeing, it doesn't seem to be affecting its reception one bit.

While playing the game's first hour though, I was really interested to see how it would live up to its predecessor. The most impressive thing about Modern Warfare was its sound design, I was constantly amazed by the explosions, gun fire, and incessant chatter on the radio. I had never heard a game quite like it. While we kept hearing about the improved multiplayer, graphics, and insane story intended for the sequel, not much was said about where its audio was going. Well, let's see for ourselves. Here's the first hour of Modern Warfare 2.

Jumper: Griffin's Story

Jumper Griffins Story Cover

Jumper: Griffin's Story is a video game spinoff of a movie that was based on a novel by author Steven Gould. Yes, you read that right. It was developed by an Aussie studio called RedTribe, famous for such megahits as Looney Tunes: Acme Arsenal and Space Chimps. The movie and novel follow the life of a young man named David Rice as he grows up and eventually realizes he has the ability to teleport. At first it’s a life saving surprise, but over time David starts to use his ability to his advantage. He travels the globe and "accumulates" vast riches. However, his activities don’t go unnoticed. In the movie, we are introduced to a secret society of "Paladins"; men whose job it is to hunt down and kill those with the ability to teleport, also known as Jumpers. It isn’t long before the Paladins take an interest in David.

As we follow David’s adventures, we’re introduced to a fellow Jumper named Griffin. He plays a multi-faceted role as both David’s teacher and, to a certain degree, his antagonist. He’s an intriguing character and it’s clear he’s been around the block before with the Paladins. He’s cocky and experienced and generally more interesting than the character of David. Perhaps that’s why the game follows Griffin’s story rather than David’s. But was the decision to base a game on a supporting role rather than the main character a good one? Read on to find out.

Terminator Salvation

Terminator Salvation Cover

Terminator Salvation is the recent adaptation of the McG helmed latest installment in the Terminator movie franchise. The game was developed by Halcyon Games with Grin Entertainment, the same company known for pumping out some of the years most underwhelming licensed properties and sequels, including Wanted: Weapons of Fate (review forthcoming) and a 3-D re-imagining of the classic Capcom game, Bionic Commando.

The game is a cover-based third person shooter. It revolves around several of the main characters from the film of the same name; John Connor, Blair Williams, Angie Saltar, and the enigmatic Barnes. The story is essentially a prequel, taking place in a timeline in the future (after Terminator 3) but before the events depicted in the movie. It follows a mission that sets Connor on his path to the upper echelons of the resistance. The storyline involves a situation where Connor is faced with a choice: follow orders (and let people die), or disobey orders (and attempt to rescue a group in trouble). Naturally, our hero eschews his orders in an effort to save his fellow freedom fighters. In so doing, he sets himself on a trajectory that will have him rebuking his commanders and showing a level of leadership that had previously eluded him. Now let’s see how it plays.

Wheelman

Wheelman Cover

Wheelman is one of those games I always thought looked interesting, but it got luke-warm reviews and slowly faded into obscurity as more popular AAA franchises consumed the markets (as well as my) interest. That is until one fateful day at Target when I saw it on the clearance shelf. Reviewers Note: Just in case you aren’t aware, Target stores generally have a clearance shelf near the electronics department. It’s usually an end-cap and that’s where they put the unpopular games out to pasture, along with poorly selling MP3 players, Barbie-themed boomboxes and other retail failures. Whenever I’m at Target, I make it a point to check that shelf. When I saw Wheelman for $14.99, I had to pick it up. Was it a mistake? Did the game hook me? Read on to find out.

Okay, so here’s what I knew going into Wheelman. I knew it was a pet project for Vin Diesel, an action star whose movies I’ve more often enjoyed than disliked (although Babylon A.D. was a particular stinker). I had read that Vin was an avid gamer and always wanted to be involved in the production of an action game. That sounded interesting enough, but then I found out it was going to be an all-out, over-the-top, in-your-face driving game and that there might even be a movie attached. Okay, so the movie didn’t pan out, but the heavily hyphenated Game got made and was even published by TWO major players, Midway and Ubisoft. The game was developed by Tigon Studios and Midway Newcastle. So, let’s see what the first hour of Wheelman looks like.

Editor's Note: Tigon Studios was founded by Vin Diesel and their first game was The Chronicles of Riddick: Escape from Butcher Bay, a game I started to play once and I will admit, has a pretty amazing first hour.

The Secret of Monkey Island: Special Edition

Secret Of Monkey Island Special Edition Cover

Back in the day, Lucasarts made good games. They made point-and-click adventures, some of the best ever. One thing their adventures were famous for was an odd sense of humor.

Secret of Monkey Island was Lucasarts' first humor game. I've always wanted to play it, so when they repackaged it with new graphics and voice acting, I jumped on it.

I played the first hour for review, and well, I couldn't stop playing: I beat the whole game in the next couple of days. I think that says enough about the first hour experience. Here's the full review.

Secret of Monkey Island: Special Edition is a repackaging of Secret of Monkey Island. It follows the story of Guybrush Threepwood, a young man who wants nothing more than to sail the high seas, pillaging and plundering, looting and.... well he wants to be a pirate. He starts off on Melee Island to talk to the Pirate Leaders in order to join them. They set him off with three seemingly impossible tasks to accomplish. Along the way he might just fall in love, confront a ghost pirate, and slide down a cable on a rubber-chicken-with-a-pulley-in-the-middle.

Golden Axe: Beast Rider

Golden Axe Beast Rider Cover

Golden Axe: Beast Rider is the long anticipated entry in the classic Sega-developed series; Golden Axe. The franchise began life in 1989 as an arcade game but was later successfully ported to both the Master System and Genesis with multiple sequels and spin-offs to follow over the years. This installment doesn't play so much as a sequel, but rather as a re-imagining of the first game in which the evil Death Adder must be vanquished. It was developed by a relatively unknown developer; Secret Level Games.

Editor's Note: Mike B. is a brand new guest writer here at the First Hour, you may also see him around here as Mike in Omaha. He's enthusiastic about game writing and has even been to E3! I haven't even been west of Wyoming. In all seriousness though, great to have him on board and keep an eye out for more from him in the future. And like always, if you'd like to write for the First Hour, just shoot me an email and we'll talk. Back to Mike's review.

Call of Duty: World at War

Call Of Duty World At War Cover

Call of Duty: World at War is the fifth Call of Duty game as the series once again, goes back to World War II. Call of Duty 4: Modern Warfare was simply one of the most amazing games I've ever played, and I awarded it the first perfect score for a first hour review ever (I don't give numerical scores anymore, but I'll let you all know if I play one better). World at War was released in 2008 on all modern consoles and the PC and uses a modified version of the Modern Warfare engine. I will be playing the Windows version.

I was a bit disappointed to hear that Activision chose to set their latest during World War II, since the technology in Modern Warfare is part of what made the game so great. I wasn't planning to play the game, but I received a free copy with my graphics card, so how could I refuse to play at least the first hour of it? Of course, the multiplayer portion of the Call of Duty series is undoubtedly one of the more popular aspects, but I will be limiting my time to the single player campaign.

Tomorrow marks the 70th anniversary of the start of World War II. Let us hope there is never another one like it.

Hitman: Blood Money

Hitman Blood Money Cover

Hitman: Blood Money is a stealth action game for the Xbox 360, Xbox, PlayStation 2, and Windows. It's the fourth game in the Hitman series and the last to come out. I will admit, I was influenced in playing this game after seeing the movie. I think that is probably the first time a film adaptation has done that, pretty special considering that's one of their main reasons for existence. I had never played a Hitman game before, and I will admit, I really enjoyed it. It's almost a sandbox game considering everything you can do, and no two gamers will play it the same way. What's nice about Blood Money is that someone without any experience with the series can come in and enjoy it. So maybe this review will convince you to check out the game like the movie did for me.

I wrote up a first hour review of the game a few weeks ago, check it out if you're interested.

BioShock

Bioshock Cover

BioShock is a first-person shooter released in 2007 for Windows, Xbox 360, and PlayStation 3. Many moons back, I reviewed the first hour of BioShock in a series of Xbox 360 reviews I did while borrowing my friend's system. I enjoyed the game immensely, but sadly, it was the one game I borrowed that I didn't beat (I even wasted my time playing all the way through Assassin's Creed). I'm not sure why I didn't choose to play through it, though I think I was actually scared. BioShock is a dystopian game set underwater with tons of crazed lunatics running around with masks on, not to mention its the spiritual successor to System Shock 2, considered one of the scariest games of all time by fans. So my wits got the better of me and I set it aside until now, and with my own Xbox 360 on the shelf and a copy of BioShock in my hand, I headed back into Rapture.

Waiting to play it was probably the best possible outcome, however. Late last year, I read Ayn Rand's The Fountainhead and her magnum opus, Atlas Shrugged. When I first played BioShock, I had no idea who Rand was, what Objectivism is, and what any of that has to do with a first-person shooter. Well, now I've done my reading and I can honestly say I understand everything marginally more than I would have if I hadn't read the books. Anyways, I can definitely sense that BioShock is far more ambitious than just being a unique shooter with plasmids and great physics.

Here's my full review of BioShock for the Xbox 360.

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