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Five great indie games at your own price

There's an absolutely stunning deal running right now that can net you five great indie games for whatever price you want to pay.  Similar to the pay what you want World of Goo deal that was running last year, the Humble Indie Bundle can be grabbed for as much as you feel like handing over.  They even allow you to split your contribution up between the developers, the Electronic Frontier Foundation, and the Child's Play charity. All great programs that do good work and need money.

World of Goo is honestly worth the $20 I originally paid for it (plus the $3 I tossed to them last year during their promotion), so go get that game. GO! The other games are Aquaria, Gish, Lugara, and Penumbra Overture.  While I know next to nothing about these titles, supporting the independent developer is always a great cause.  The best part: all the games are available for Windows, Mac, and Linux and are DRM free. No excuses now!

Buy the Humble Indie Bundle, it's running for six more days!

Trine

Trine CoverToday's first hour review is for Trine, a unique sidescroller brought to us by Frozenbyte. Having known nothing about the company before now, Wikipedia tells us that they are a Finnish developer, founded in 2001 and consisting of around 20. They previously made two games for PC, Shadowgrounds and Shadowgrounds Survivor (apparently FPS with RPG hybrid elements).

Their latest game, Trine, was released in 2009 for PC and later PS3 (with 360 version seemingly cancelled). I became drawn to the game by a cheap price on Steam along with pretty screenshots and a bit of positive word-of-mouth.

XIII

Xiii CoverBargain bins. Sometimes they hold treasures, other times just stuff better left at the bottom where no one can see. Still, I'm poor and always hoping for the best so I can't help but look around. Surprisingly, I found XIII in one of these dumpster dive sessions, and for $1.99 at that. All I really knew of the game was that it was cel-shaded, likened constantly to an action-fused comic book, and a FPS.

A few weeks ago, Games for Lunch's Kyle Orland reviewed XIII's first hour. He died numerous times and was ultimately frustrated with the game's gameplay. Hopefully I'll have a better sixty minutes.

Assassin's Creed II

Assassins Creed 2 CoverA few years ago, I had to opportunity to borrow an Xbox 360 along with a bunch of games when my friend was out of the country. Assassin's Creed was one of them, and while I was more or less satisfied after the first hour, the entire game left a lot to be desired.  I found it incredibly repetitive and full of crappy A.I. while lacking any kind of story framework.  It had its moments, like finding the lookout points around the city along with some beautiful graphics, but the game left a foul taste in my mouth.

Fast forward more than two years later and this time Assassin's Creed II has fallen into my lap.  Everyone was raving about how much Ubisoft had improved the game over the original, but then again all those same people had lavished praise on the first one.  I'm not one to judge a game without giving it a try though, so here we are for another go around with the first hour of Assassin's Creed II.

For a quick introduction, the Assassin's Creed series is all about third-person parkour in the past.  You play as an assassin who runs around the city doing what assassins do: finding out information about their target and then taking them out.  The first game took place in the Holy Land in the 12th century whereas the sequel is set in Italy during their Renaissance in the 15th century.

Warning: Do not buy this game for Windows as Ubisoft wrapped Assassin's Creed II in some of the most awful DRM anyone could ever imagine: a required, persistent internet connection for a single player game.  Avoid this at all costs, don't buy it and don't pirate it for Windows.  Do not give Ubisoft any reason to justify what they did.  Two years ago, Ubisoft released Prince of Persia without any DRM whatsoever, ask them to return to those days.

Borderlands

Borderlands CoverWhen I first heard about Borderlands, I somehow just knew it was going to be a game that I would like.  I don’t know how I knew, I just knew.  It reminds me of the days when I was 12 years old and shopped for video games by looking at the pictures on the back of the game box in the toy store so long ago.  I don’t know how it worked, but I could look at those 2 or 3 screenshots and read that lonely paragraph and know with certainty if I would like the game or not.  Just like shopping in the toy store years ago, I actually knew very little about the details of Borderlands.  I knew it was an FPS, and I had heard it had RPG elements. I had read a story on Kotaku that discussed a drastic shift from “realistic” graphics to a more “cartoony” cell shaded design.  There was little else I could tell you about the game.  But somehow, I wanted it. 

So, I added it to my mental list of games to play without too much thought. I wasn’t in a big hurry, simply because I’m generally pretty patient about getting games.  This allows me to scoop up great deals from the Target clearance game shelf.  As Greg, purveyor of First Hour, noted in a recent conversation on LIVE, I’m a person who often likes games that other people don’t.  Well, I’m also a person who loves to get a bargain and both traits suit me well for the clearance shelf.  If I wait that first month to buy a game and it’s a critical and commercial failure, there’s a good chance it will see 50% off on the Target clearance shelf. It wasn’t long before I realized that Borderlands would not be one of those games.  Apparently, people were liking it. Good for the developers and bad for my wallet.  This only fueled my desire to play the game sooner rather than later. I finally found a Sunday ad with the game on sale for $39.99 and decided it was fate.  You’re about to read the first hour of what fate decided was a game I must play.

Serious Sam HD: The First Encounter

Serious sam hd the First Encounter CoverSerious Sam HD: The First Encounter is a recent remake of the fps classic, Serious Sam, both developed by Croteam. While I own the original Serious Sam Second Encounter, I really never played it, being somewhat put-off by the seemingly cheesy nature and waves of ugly enemies. But I recently got the update fairly cheap and decided to give it another shot. After quickly running through the demo level, I start the actual game here, so here we go... and if you wish, you can follow along with the youtube playlist.

Mass Effect 2

Mass Effect 2 CoverI've been delaying writing my review for Mass Effect 2 for a while now.  It was my most anticipated game in years, and I bought it the day it came out and finished it a few long nights later.  I pored over 40 hours into my first playthrough of the game, longer than even my first run of the original.  This was going to be my defining game of 2010, my Game of the Year.  It's two months later now and I've played it more since I beat it, but I still haven't compiled all my thoughts on it.  Half of me wants to write the best review possible for one of the best games ever, and the other half of me wants to make sure it really was one of the best games ever.

I'll start with my conclusion though: I loved it.  It's a beyond excellent game that takes the series and the genre into new territories.  Mass Effect 2 tries something new at every bend and seemingly succeeds at them all.  I had built up an incredible amount of hype for the game, and I can honestly say it surpassed my expectations.  BioWare, my hat goes off to you.

A little more introduction though: Mass Effect 2 was released in late January of 2010 for the Xbox 360 and Windows.  It's the direct sequel to Mass Effect which was released in late 2007.  The game was published by EA and is its flagship product for its downloadable content scheme.  The free-with-a-new-purchase Cerberus Network has provided us with plenty of free and paid for DLC since the game was released, and more is on the way.  It's BioWare's second big AAA title in about as many months with Dragon Age: Origins coming last November.  Everything seems to be going right for them.

So you can tell I enjoyed the game already, but read on to see exactly why.  Here's my full review of Mass Effect 2.

Borderlands: It's gonna be addicting

Borderlands CoverI received Borderlands from my brother-in-law for Christmas, but didn't have the opportunity to play it until my other brother-in-law was over to visit and asked to play it.  I watched him play while trying out the new Miles Edgeworth game, but Borderlands really grabbed my attention.

He chose to play as a berserker, and after the initial bus ride cutscene, he was on Pandora and kicking butt.  The game was very open but it always seemed like he had something to do. There were a couple of quest givers, he was leveling up, finding new guns, shooting more and more enemies.  He played for about two hours and had taken out the game's first boss after a few attempts, and then it was my turn to give it a go.

I can't believe I left this game on my shelf for so long, it's... awesome. I haven't played a game like it since World of Warcraft.  The open world feels big and intimidating, but it's one of those perfect examples of sandbox non-linearity with just the right amount of linear guidance.  The quests keep coming and I just kept leveling up.  There were skill points to earn and bigger and better guns to collect. I'm already hooked.

Ben There, Dan That! and Time Gentlemen, Please!

Time Gentlemen Please CoverSo as I'm moving through my Steam backlog, my next games are the adventure duo Ben There, Dan That! and its sequel Time Gentlemen, Please! Both are old-school 2d adventure games, harking back to classics such as Maniac Mansion, Loom, Monkey Island and Sam & Max (admittedly, none of which I have played aside from the free Sam & Max episode on Steam).

 

In case you aren't familiar with the PC adventure game genre, they're dialogue-heavy puzzle/detective games of a sort. You walk around, talk to people, pick things up, interact with objects and generally figure out ways to progress to your next or overall objective. It's generally very simple to play, not requiring twitch skills or muscle memory like most modern games and can be taken at whatever pace you wish. The humor of the games are by far their biggest draw, with large amounts of clever, lighthearted, endearing dialogue. Of course, then the dialogue is the main draw of the genre and allows it to stand out over say, an electronic version of Clue. Other significant factors towards the final product include ambience, intelligent pacing and a basic yet effective control scheme. The genre as a whole has a fairly rabid dedicated fanbase. This is in contrast to the majority of the gaming world, who doesn't even know that the genre exists.

Mirror's Edge

Mirror's Edge coverHere we have Mirror's Edge, a first-person platformer of sorts, released in late 2008/early 2009 by DICE/EA. I've been interested in the game for a while, starting from its strong marketing campaign, so I jumped on the chance to play it recently.

It can be briefly summarized that in Mirror's Edge, you are a runner, tasked to transfer information between groups looking to avoid the surveillance of an overbearing government and its allies. As escaping capture is of utmost importance, runners do most of their travel on free outdoor environments, especially rooftops. Thus the gameplay is largely parkour-based, emphasizing proper use of momentum, speed and techniques to accomplish goals. At its best, this leads to a smooth, sublime experience, reminiscent of games like Jet Set Radio, Shadow of the Colossus, NiGHTS, and the original Prince of Persia. Mirror's Edge takes the player further into that experience, locking you to a first-person view with constant reminders of your physical struggles with and against the forces of gravity and objects in your world.

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