ps3

Infamous

Infamous CoverThe whole “play the first hour of a video game and determine from that whether I’d keep playing” concept has its flaws, it’s certainly not perfect. Some great first hours fall short over time, and others give a bad first impression that they (sometimes) unknowingly recover from later on. But other times the first impression is right on, Infamous is one of those games.

I had a great time with the first 60 minutes of Infamous, the gameplay was fast-paced and just felt.. right. Plus, I’m always looking for sandbox games that pull off the action genre better than Grand Theft Auto IV (ugh). The Saboteur had similar first hour pedigree, and was also a great success in the end, so I had quite high hopes for Infamous.

You can probably tell by my praise that I enjoyed the game, so if you care to read on why I enjoyed it, well, here you go. My full review of Infamous for the PlayStation 3.

Portal 2 - Co-op

Portal 2 CoverA year ago I published my full review of Portal 2. I guess you could say it wasn't exactly complete since I never touched the co-op portion of it, but finding time to sit down and play a video game with another human being for a few hours is pretty difficult for me, so sacrfices had to be made. But last weekend, I had the opportunity to sit down with Steve and our gaming PCs for about 10 hours, and time for Portal 2 co-op was finally realized.

Portal 2's co-op is pretty fantastic in that it is a completely different experience than the single player, in every aspect. The story is different, the characters are new, and the puzzles are two-player required. While many games that feature co-op, if they even bother, just toss both players together in the single player campaign, that would have been disastrous with a puzzler like Portal 2. So major props to Valve for developing this campaign, just for us.

This really isn't a proper review, but I wanted to present both Steve and mine opinions about just the cooperative portion of Portal 2. Enjoy, and give it a try if you find a few hours with a friend.

Infamous

Infamous CoverThere's something fun about playing catchup on a console like the PlayStation 3. I already know what most gamers think are the best games, and I can pick and choose from the rest that appeal to me. The games are cheap, the library huge, and the experiences brand new.

So here I am with Infamous (also known as inFAMOUS, but that's just awful), Developed by Sucker Punch Productions and released in mid 2009 on just the PlayStation 3. It didn't leave much of an impression with me at the time except that it was going head to head with a game called Prototype, which from afar seemed like a relatively similar gaming experience. Both games were successful in their own right, Infamous 2 landed last year which Nate reviewed, and Prototype 2 shipped last month.

Infamous is my fourth PS3 catchup game this year, following Batman: Arkham City, Heavy Rain, and Uncharted: Drake's Fortune. I've enjoyed them all, and am currently very fond of the PS3 experience. Of course, I'm limiting myself so far to games I know are pretty great, so I may be biased. Here's my first hour review of Infamous.

Rayman Origins

Rayman Origins CoverI never quite bought into the whole Achievements deal this generation. It's nice to have a (rather arbitrary) tally of "gamerness" on record, and I do like to occasionally check my friends' progress. But the achievements themselves tend to make a goal out of lengthy tedium, a checklist asking the player to kill X enemies using Y weapon, in a way that mimics the worst parts of grind-dependent MMOs. It's far from the creative metagame that I'd hoped would evolve through the generation.

As a result, my PSN trophy list accounted for 65 games long but lacked a platinum trophy. I had ambitions to 100% my very first PS3 game, Uncharted 2, until I saw that the majority of the trophies were based on finding "treasures" in the game, essentially an overgrown pixel hunt. I don't regret giving up that chase shortly after it began, and it kind of soured me on trophies in general. Still, there has always been this nagging feeling that, having played so many PS3 games, I should get one platinum trophy before the next generation arrives. Some people aspire to run one marathon in their lives. I figured I should have one pointless digital knickknack.

Now I have one. It's a bit underwhelming, actually. Maybe that's because it only took about fifteen hours of game time to achieve. Or maybe it's because Rayman Origins is fun enough that, even if the game lacked trophies, I would have finished all the requirements anyway.

Rayman Origins

Rayman Origins CoverI had never played a Rayman game before last year, when I tried Rayman 3D. A port of the most renowned Rayman game, it didn't exactly endear the limbless whatsit to me. So when Rayman Origins was released six months ago, I was too busy scampering through Super Mario 3D Land to care.

Thus, I was busy gazing into a 3D mushroom kingdom when Origins earned rave reviews. The acclaim seemed fruitless, as Rayman Origins found slow initial sales and an early price slash. Still, the game made enough cash that a sequel is (almost certainly) on the way.

I had intended to check out Rayman Origins since it was showered with critical adulation, but it was the sequel leak (and heavy discounting) that pushed me into finally buying the game. I'm pretty keen at picking apart platformers in just a few minutes of play, so my first impressions of the game all but cemented my new outlook on Rayman.

Mass Effect 3

Mass Effect 3 CoverI love the Mass Effect franchise. Mass Effect 3 is the first console game I bought new in over two years (previous new purchase was Mass Effect 2). I beat the first game six times. I’ve read the novels and comics that accompany the games. I own two Commander Shepard action figures and a mini Normandy SR2. I have a one year old son named Shepard.

So you could say with some confidence that I was really looking forward to Mass Effect 3. I made the day one Collector’s Edition purchase and popped up my first hour review of the game immediately. The game doesn’t start with as much energy as Mass Effect 2, but it’s hard to argue that there’s anything more powerful than beginning with the Reapers invading Earth.

Mass Effect 3 has received a huge amount of controversy regarding its ending. Do you know how hard it is to take two weeks to beat a game you’ve been waiting for two years while seemingly everyone on the internet is talking about its conclusion? Ugh. I’ll say right now that I certainly didn’t hate the ending, but didn’t love it either.

Now for my review on the other 99.5% of Mass Effect 3. I also have my review of the first DLC available, From Ashes.

Tales of Graces f

Tales of Graces f CoverIt was four minutes into Tales of Graces f that I met the amnesiac with the impossible purple pigtails. She didn't know who she was, or where she came from, or anything really. She was a deadly martial artist, but nearly walked right off a cliff. Later she asked the meaning of the word "friend." I threw up in my mouth a little and realized that Graces f would be a tale quickly forgotten. In hindsight, I guess the cover art should have served as warning.

But if the whole game boiled down to waiting for the kid in the Elvis getup to realize that the king is possessed by a demon, I wouldn't have played it for almost ninety hours. Yes, a lot of time is wasted running errands through copy-paste corridors while the characters say how they feel and explain magical jargon. But then you run into a giant spider, and the kids' anime story melts away for a few seconds of glorious battle.

I'll even say that Tales of Graces f has my favorite RPG combat, taking the crown from predecessor Tales of Symphonia. Graces f layers new abilities and limitations onto Symphonia's melee-and-magic arena skirmishes, and the end result is a more dynamic structure that makes earlier games in the series look like button mashing. It's also complicated as hell.

Tales of Graces f

Tales of Graces f CoverThe long-awaited localization of two high profile JRPGs has delighted the dwindling Wii fanbase. After years of holding out, Nintendo was finally convinced to bring potential hits Xenoblade Chronicles and The Last Story to the new world by distribution partners GameStop and XSEED, respectively. The orchestrators of last year's Operation Rainfall fan campaign deserve a pat on the back (though I was doing it before it was cool).

But another Wii JRPG topped my personal wishlist, then and now: Tales of Graces. The Tales series' claim to fame is its thrilling real-time battles, and Tales of Graces looked like the next evolution of that combat system. Months turned into years as I waited for a localization announcement, eventually accepting the improbability of my playing the game.

Fortunately, Namco Bandai's love for milking the Tales series eventually prevailed; late last year, the PlayStation 3 port of Tales of Graces was confirmed for release here in North America. I've built up some expectations, no doubt aggravated by the years of waiting. For me, these first sixty minutes of Tales of Graces F weigh more heavily than a JRPG intro should. Does it crack under the pressure?

Cogs

Cogs Cover3D, steampunk, tile-based puzzler. That's Cogs in a nutshell. Remember those little square puzzles from your youth where there was one empty spot to slide the other squares around to form a picture? Well, combine that with a bit of Pipe Dream and slap on a really slick interface, and you have on of the more unique puzzle games of the last few years. As part of the third Humble Bundle, you may well own this title and not even realize it.

Released in 2009 by Lazy 8 Studios on numerous platforms including iOS and PlayStation Home (yes, Home, that Second Life thing that hasn't received attention in three years), Cogs is a simple to play game that will challenge your wits and patience. If you can sit and play the sliding puzzle games for a bit, you'll enjoy Cogs for its extra depth on top of the base. If you can't stand that kind of puzzler, well, might as well just skip this game now.

First Hour is happy to present to you another entry in its Indie Impression series: Cogs.

Uncharted: Drake's Fortune

Uncharted CoverI was disappointed in Uncharted: Drake’s Fortune, I’ll just put that out there right away. The game received near universal acclaim upon release (it scores an 88 on Metacritic), but I’ve heard rumblings in the recent years that the game has problems. This isn’t uncommon, Uncharted 2: Among Thieves was released two years later to even higher scores (96 average!), so people discover things to gripe about as time passes. But I haven’t played any other Uncharteds, though the game is over four years old, maybe I’ve just soured on it in other ways.

Released in 2007 and quickly labeled as the year old PlayStation 3’s best game, Drake’s Fortune kicks off the Uncharted series that has gone on to sell millions of copies on both the PS3 and PSP, and is headlining the recent Vita launch. It stars Nathan Drake as the supposed ancestor to real treasure hunter Francis Drake, and combines cover-system firefights with Assassin’s Creed-like climbing.

I recently published my first hour review on Uncharted, along with the complete video of its opening. If you watch it, you should definitely be able to see why I was so excited to keep playing: it has action, intrigue, and witty writing, along with a cast you can’t help but love. But problems eventually plague all aspects of the game, let’s get into them.

Syndicate content