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World of Goo

World of Goo CoverWorld of Goo is a physics based puzzle game available for Windows, Linux, OS X, and WiiWare. I reviewed the first hour of the game a few months ago and just kept on playing it until it was unfortunately over. World of Goo was one of the highlights during February's indie game month at the First Hour, and as Magic Toy Chest developers, Graduate Games, told me, "it's tough following World of Goo." That it is. The game has a ton of charm, wit, and atmosphere to carry it over about 50 levels. Each one is unique and will leave you wanting more, and while I feel the story is a bit overdone, this is a brilliant game. Let's get into it.

World of Goo

World of Goo CoverWorld of Goo is a 2D puzzle game for the PC, Mac, Linux, and WiiWare released last year. It was independently made by 2D-Boy and has been a huge hit across the board. The goal of the game is to get the required number of goo balls into each level's pipe. You use the goos to build bridges, towers, and anything else you can imagine and construct. The game's impressive physics are really its highlight, but it doesn't slack in any other areas either.

World of Goo is available in a box, as a direct download, and even over Steam. As you'll see, this game's first hour is so good you'll want to go right out and buy a copy, so don't complain when you can't find it anywhere!

Homeworld

Homeworld CoverHomeworld is a 3D real-time strategy game released in 1999 on the PC, Mac, and Linux. It managed to garner a few Game of the Year awards in a pretty tough year of gaming which included Unreal Tournament, Alpha Centauri, Final Fantasy VIII, and the release of the Dreamcast, which of course means Soul Calibur. It wasn't an extremely strong year for the console world, so PC games did very well and Homeworld arrived at just the right time. The game is renowned for its engrossing storyline and cinematic graphical style. Not to mention a great implementation of real-time strategy in 3D space.

I usually take screenshots with Fraps for PC games but for whatever reason it didn't work for Homeworld. ZScreen to the rescue! This is my first time using the open source program and honestly it did a great job grabbing screens of this beautiful space game. Took me a while to find a working solution but ZScreen did the job just fine and worked for me immediately. Now let's get to the first hour review of Homeworld.

Star Control II: The Ur-Quan Masters

Star Control II: The Ur-Quan Masters CoverStar Control II: The Ur-Quan Masters is a fifteen year old DOS game that has overtime gained a large following due to a variety of reasons. One of them is that the game is good, well according to the numerous accolades it has received at least. The second reason is that the source code of the 3DO port was released under the GPL license, allowing anyone to dive into the game's innards. A group of dedicated fans have taken advantage of this, and have Windows, Mac, and Linux ports simply known as Ur-Quan Masters. This open source game has had stable releases and I am going to play the first hour of version 0.6.2 of Ur-Quan Masters.

Describing Star Control II is difficult, but basically you control a spaceship on a 2D representation of space and visit planets and fight off evil aliens. The game reminds me the most of Pirates, a swashbuckling adventure where you roam a 2D representation of the high seas and visit towns and fight off evil pirates. Anyways, let's see if my first hour review of Star Control II: The Ur-Quan Masters can get a good idea of what the rest of the game will be like.

With Mass Effect coming out in about a week, I think we might see some comparisons pop up between Star Control II and Mass Effect. It will be interesting if Bioware was inspired by Ur-Quan Masters at all.

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