After 2000’s somewhat disastrous Escape from Monkey Island, I was rather leery on returning to my beloved childhood point and click adventure series. Monkey Island 2: LeChuck’s Revenge was the first game I ever played in the genre, and The Curse of Monkey Island is still in my top 10 games of all time.
LucasArts wasn’t too excited on bringing back Guybrush Threepwood either, but in 2009 thanks to TellTale Games, began publishing the five episodes of Tales of Monkey Island, beginning with Launch of the Screaming Narwhal. TellTale Games is the most successful episodic gaming developer around, and they seem to thrive when given an existing IP to adapt into their release format. Tales of Monkey Island would go on to become their best-selling series at the time.
I’ll be reviewing each episode individually as if they were being released one at a time. There’s a few reasons for this: if an episode really sucks, will I want to play on? I like the idea of being able to quit at any time. Plus, I’m a big fan of getting my ideas down on paper sooner than later, and feel like I can give each episode the time it deserves by reviewing it immediately.
I'd be lying if I said I wasn't looking forward to some proper Mass Effect 3 single-player DLC. I loved the game and the series as a whole, and I'll take any more content I can get in the universe before it's gone forever. Since I haven't been playing multiplayer, the numerous map packs do nothing for me, and while the Extended Cut was welcome, I didn't see it as totally necessary. Welcome, sure, but it didn't add much to my overall experience.
So finally being able to download Leviathan is exciting! Mass Effect 2's bonus content ranged in quality quite a bit: Lair of the Shadow Broker made for some of the best levels in the game, bar none, but the Firewalker Pack? Not so much. So it's certainly a point of concern to worry about the $10 download I just made, but hopefully my review presents a concise answer on whether it is worth your money or not. Since there's no new vehicle, my money is on "yes".
Along with Leviathan and the Extended Cut, I also reviewed Mass Effect 3's day one DLC, From Ashes, which included the exclusive squadmate Javik. Keep an eye on First Hour for future reviews of Mass Effect 3 downloadble content.
I like freedom in games. That being said, I love open world games-the ability to run around a virtual world, doing missions whenever I please, and I will give any open-world sandbox game a chance, from Toy Story to Saints Row. I fondly remember the “undercover cop” GTA rip-off True Crime series so ridiculous it was almost hard to take serious about ten years ago-yeah, the one that let you play as Snoop Dog. I soon found out that Sleeping Dogs, seemingly released out of nowhere this month, was the once-titled True Crime: Hong Kong, only having changed names due to legal reasons after switching publishers from Activision to Square Enix. While it may have once belonged in a line of True Crime games, TRUST ME- In no way, shape, or form is this anything like what I remember the True Crime series being like. (In a good way.)
With Square Enix’s reboot, remastering and renaming of the True Crime franchise, now Sleeping Dogs, they have tooled what could prove to be one of the biggest surprise smash hits this year with tight gameplay all around and with a story more compelling than most of Rockstar or THQ’s gangster tales have ever felt. Here is my review of Sleeping Dogs for Xbox 360.
But the fanfare was light when two new Mario platformers were revealed at this year’s E3. Old Jumpman may be a victim of overexposure: assuming New Super Mario Bros. U launches alongside the Wii U this holiday season, that will make five Mario platformers released in three years. The five previous Mario platformers stretched from 2007 all the way back to 1992.
You’ll never hear me complain about too many Mario games. I loved NSMB Wii’s hilarious multiplayer, adored Galaxy 2’s imaginative splendor, and even enjoyed 3D Land’s muted creativity. But all I expect from New Super Mario Bros. 2 is the same old unassuming excellence that has come to define the word “New” on Mario’s box.
Stacking came out for Xbox Live and PlayStation Network in early 2011, and it immediately captured my interest. With characters based on the Russian stacking matryoshka dolls and the narrative devices of silent films of yesteryears, it was definitely a unique offering, though looking over Double Fine Productions’s history it’s clear that that’s their thing. Quirky mish-mashes: RTS and musical influences for Brütal Legend, Halloween outfits and RPG elements for Costume Quest, and summer camp and psychic abilities for Psychonauts. However, I just never got around to getting it due to my severe distaste for buying Microsoft Points, since the conversion rate of USD dollars to Space Bucks never seems to be in the buyer’s favor.
Flash-forward to July 2012, and the Steam Summer Sale has now concluded. I was able to snag this bite-sized adventure for a cool couple of bucks, as well as a slew of other titles. But for now, let’s play with dolls for an hour and see how things turn out.
Have there been any mainstream Jewish video games? Outside of Bible Adventures, I can’t think of a single religious game that even a small percentage of gamers might recognize. It’s interesting: there are quite a few popular religious films such as The Ten Commandments, and religious music and television has certainly found its niche, but there has never been a video game or developer that religious groups have rallied behind.
I could personally rattle off a dozen reasons why this might be the case, but it raises the question: does religion have a place in video games outside of being the caricatured bad guy in a game like Final Fantasy Tactics? Dave Gilbert of Wadjet Eye Games thought the answer was “yes” with his first paid point and click adventure game, The Shivah.
The Shivah stars Rabbi Stone in his short quest to uncover the truth about a recently deceased friend. It takes place inside synagogues and features a decent dose of Hebrew and Jewish themes. It isn’t heavy-handed in anything it does, this is simply the character and settings Wadjet Eye Games wanted to tell. Here’s my review of The Shivah, built in Adventure Games Studio.
Without Rockstar Games and Grand Theft Auto III, we wouldn’t have Sleeping Dogs, The Saboteur, and possibly dozens of other series, including Saints Row. But whereas Grand Theft Auto IV upped the realism to aggravating levels (managing relationships and awful driving are the worst offenders), Saints Row has descended further and further into insanity, basically delivering the same sandbox joy that GTA III, Vice City, and San Andreas were known for.
I’ve never played the original Saints Row, and while Saints Row 2 seems to continue directly off from the first game, I’m guessing I’ll be able to jump into the gangster-filled world with ease. I’ve heard tons of great things about the third game recently, but the second one flew under my radar, so I’m not exactly sure what to expect.
Here’s the first hour of Saints Row 2 for the PlayStation 3.
Bastion made a huge splash last year when it was released on Xbox Live Arcade and Steam, reaping excellent critical reviews and huge sales, especially for an indie game. Developed by Supergiant Games and published by Warner Bros., the game’s iconic narrator and haunting soundtrack have cemented its place as one of the cornerstone independent games of this decade.
I was impressed by its first hour last November, but reading my thoughts on Bastion’s start indicates a trend that would hold throughout the game: while the art, music, and voice acting is stellar, the gameplay is just sort of there. It’s solid, but didn’t stand out amongst the great presentation.
It took a few months and many, many games, but I returned to Bastion, restarted my adventure, and finished the game in a half-dozen sittings. Here’s my review of Bastion for the PC.
I’ve been spoiled this year having just been introduced to the Blackwell series and publisher Wadjet Eye Games. Before Resonance, I bought four Blackwell games, Gemini Rue, and The Shivah. Point and click adventure gaming was one of my earliest gaming passions, but I ended up almost completely ignoring the genre for the last 12 years. Now it’s a passion again, and all courtesy of one publisher.
Developed by Vince Twelve and published by Wadjet Eye Games, Resonance is a multi-character point and click adventure game featuring an engrossing story, unique interface, and thankfully, basically free of all the crappy genre trappings that pushed me away from games like this. It was one of the few games I allowed myself to hype up a bit this year, and the developers delivered.
If Resonance looks interesting to you, definitely check it out, it’s only $10 on Steam. Then play all the Blackwell games which can be grabbed in a four pack for $20. Not a bad deal at all. The best part about these games is that they were made in the free to use Adventure Games Studio, I’m scared to think about all the other awesome games out there that were made with this tool that I’m missing.
Here’s my spoiler free review of Resonance.
Gemini Rue. Duality + regret. A remarkably thoughtful and fitting name for this game (and certainly much more pleasing than the original Boryokudan Rue). Another entry in the monstrous Wadjet Eye Games adventure lineup and primarily the child of Joshua Nuernberger, Gemini Rue has been very well received since its release in early 2011. The game takes place in a futuristic sci-fi world with some touches of cyberpunk thrown in. As with other recent Wadjet games, it is a full experience complete with voice acting and attempts to push the underlying Adventure Game Studio engine as far as it can. As a whole, their efforts greatly pay off, riding on the strength of the characters and overarching story.