This site reviews the first hour, and only the first hour, of video games. It gives a minute by minute look at what is potentially a deal breaker for many games. If a game isn't fun during the initial hour, why should we expect the last 10 to 50 hours to be any different? The First Hour updates every few days with a new game review. Please contact greg@firsthour.net for comments, game suggestions, or if you'd like to write for the site.

Emergency Heroes

Emergency Heroes CoverI've managed to avoid shovelware pretty well over the years. I'm a knowledgeable gamer who's able to spot crap from four shelves away. But sometimes, games just land in your lap and you not only have no choice but to play it, you have to just to say you did and came out alive.

Emergency Heroes is that game, a semi-sandbox driving game that has you putting out fires, pulling over speeders, and clearing out traffic jams to save the day - all in terrific eight year old graphics with stellar voice actors found off the street wrapped in a hilariously bad SyFy Original Movie-like storyline.

Ubisoft released Emergency Heroes for the Wii in mid-2008, so this game has been burning up bargain bins for a while. I generally don't like Ubisoft for their DRM and other business practices, but I'm willing to make exceptions for exceptional games like this.

It can be fun to laugh at games like this though as long as the gameplay isn't frustrating. So will Emergency Heroes be a surprise and pull off an amazing first hour? Or will it be just what we all expect? Let's dive in and find out.

Golden Sun: Dark Dawn

Golden sun Dark Dawn CoverThe Golden Sun series and I go back to 2001 when the original Golden Sun was released. I played through the game slowly, and forced myself to finish it when Golden Sun: The Lost Age was on the cusp of its release. This was one of those rare titles that let you import data from its prequel via a very (very) long code. This code contained all your party’s information, ready to continue on in their next adventure.

I spent more time inputting that code than actually playing The Lost Age, and that was that, I forgot about Golden Sun from 2003 until 2010 when Nintendo announced Golden Sun: Dark Dawn at E3. Since my progress had stalled for months on Dragon Quest IX and I was finished with Infinite Space, I decided to pick it up when the game was released in late November.

The reviews have been pretty solid for Dark Dawn and I’m sure sales are swift (almost every Nintendo published title is successful), but how would my return to Weyard fare? It’s been seven long years and my interest in the series is minimal. Here’s my full review of Golden Sun: Dark Dawn for the Nintendo DS.

For those interested, we also have a first hour review of Dark Dawn written by a huge Golden Sun fan, Jonathan Ramundi.

2010 Games Roundup - Nate

Greg made his 2010 games roundup a few weeks ago, so I figured I might as well follow suit. 2010 saw my most productive gaming year by a wide margin: I caught up with plenty of past hits and kept up with a lot of the newest releases as well. There's a list here for each, and you'd have to go pretty far down either to find a game I'd call "bad."

So, here they are: the 2010 games I played, the 2010 games I missed, and the old titles I caught up with. What a year it was. I doubt I'll ever get another like it, so I'm happy to recount all that it was in this post.

Disney Epic Mickey

Disney Epic Mickey CoverMickey Mouse was never a big part of my early life. I guess that's to be expected: my grandfather remembers seeing Mickey Mouse cartoons when he was young, and a kids' cartoon character can only stay relevant for so long. I've never been into the whole corruption-of-childhood-icons thing, either. It always sort of struck me as puerile and cheap, like finding a genitalia-spacecraft dogfight penciled into the margins of a social studies textbook.

So when I first saw the Game Informer cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd never imagined such a thing would exist, and I couldn't fathom it being worth a damn. I let out an unapproving sigh as I skimmed over the concept art in the magazine, featuring mechanical perversions of classic Disney characters. The designs themselves didn't bother me beyond their tired post-apocalyptic, steampunk styles, but the concept itself seemed like something a goth 7th grader might come up with after being dragged to Disney World by his family.

As it turns out, all of that imagery was just pre-production concept, used in the magazine to create as much hype as the shock value could muster. The final product has a safer appearance, one that most would say is more "tame." I think it's just less gimmicky. Further details would catch my interest as well, including the use of forgotten Disney properties to create an off-kilter gameworld (rather than just a dark one) and the moral freedom system that's supervised by a guy who excels at that sort of thing.

It's been a strange hype cycle, but Epic Mickey has finally arrived. For the first time, I'm actually anticipating a Mickey Mouse property. Is my newfound interest warranted, or should I have left it in the trash with that issue of Game Informer?

Fable II

Fable 2 CoverThis was not a great way to kick off 2011, Fable II is a below average action RPG that exhibits all the same qualities of nearly every other Peter Molyneux game: far too much ambition in a totally lackluster package.

Fable II was released in October of 2008 to much hype, praise, and handfuls of cash. I'm apparently in the critic minority by not enjoying Fable II as it has a Metacritic rating of 89 and received Game of the Year award honors from outlets X-Play and Joystiq in a year that featured Fallout 3, Grand Theft Auto IV, and Metal Gear Solid 4  (if my respect for G4 could have gone any lower, it just has). But that is their opinion, and this is mine.

I'm going to try and keep my full reviews a bit shorter this year, I spent an extraordinary amount of time writing them in 2010 (what with there being about 30 of them and all), and I would like to focus my efforts back to the first hour reviews where it belongs. Speaking of first hour reviews, here's Fable II's.

Ghost Trick: Phantom Detective

Ghost Trick Phantom Detective CoverI'm a huge fan of the Ace Attorney series, but after the fifth and latest game, Miles Edgeworth, I feel that the series is in dire need for a reboot. We may get that later this year in the bizarre pairing of Professor Layton vs. Ace Attorney, but my wish might have come even earlier with Ghost Trick: Phantom Detective. Created by the original Phoenix Wright lead, Shu Takumi, Ghost Trick seems to be where the creative juices are being funneled into now.

Released last week outside of Japan on the Nintendo DS, Ghost Trick: Phantom Detective replaces the Ace Attorney game we usually see released around this time of year. Buzz was high for this game, but after watching a few videos, I had no idea what to expect out of this title. The main character is dead, there are timed puzzles to save people from dying, and you can possess objects a la The Haunting: Starring Polterguy or Geist. It all just seemed so... weird.

But I trust the Ace Attorney developers, so I'm going to give Ghost Trick a half-hour of my time to see if it's worth playing. Here are those first 30 minutes with Ghost Trick: Phantom Detective.

Donkey Kong Country Returns

Donkey Kong Country Returns CoverIn case you hadn't noticed, in the last couple of years, the Nintendo Wii has been subject to the revival of a number of key franchises in the company's portfolio; franchises that have either strayed far from their humble beginnings or simply haven't been seen in many years, if not both. The beloved Donkey Kong franchise is the latest to follow this trend—in the footsteps of New Super Mario Bros. Wii, Kirby's Epic Yarn, and even, to some extent, Metroid: Other M—with its newest incarnation, Donkey Kong Country Returns. Interestingly, the game's developer, Retro Studios, is the same company responsible for the reimagination of another classic Nintendo franchise, in the form of the Metroid Prime saga. However, this time—as mentioned—the company was tasked with bringing a series back to its roots, rather than taking it (quite literally) to another dimension. It's been 13 years since we've seen the Kong family in 2D platforming fashion. In fact, the game's titular character hasn't been played in this form since Donkey Kong Land for the Gameboy back in 1995. Well, as the name suggests, he makes a return in DKCR. And what a triumphant return it is.

I previously wrote a first hour review of the game, and now, after spending much more time with it (and considering Retro's history with Metroid), I'm of the opinion that Retro should be given full responsibility over all major Nintendo IPs henceforth. This game is—and I'm trying really hard not to oversell it—perfect. Okay, well, maybe not perfect, but about as close as you can get. I kind of had trouble writing a review because of this. I didn't know exactly how to convey the sheer brilliance of this game, but, at the same time, I know words can only go so far. Only after playing will you understand why everyone's going ape over this—and hopefully, if nothing else, this review will get you to do so.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Bearers Cover"Some of this game is fun...is that enough for me to keep playing?"

Ever had that feeling? Maybe you trudged through an RPG with a terrible battle system just because you liked a few of the characters. Perhaps you put up with a broken sports game just because the presentation was TV-true. Or maybe you played any of the open-world Spider-Man games recently, swinging joyously through the boxy Manhattan skyline, full of texture pop-in and framerate dips.

Final Fantasy Crystal Chronicles: The Crystal Bearers is kind of like that. Except where the fun elements of these previous examples are woven into the overall progression of the game, FFCCTCB never actually shines the spotlight on its best feature throughout the otherwise lackluster adventure, leaving it merely as a side attraction.

I was hoping the game would improve after its first hour, and it did...but was it too little, too late?

Fable II

Fable 2 CoverI once owned an Xbox for what it was intended: to play games. Now it sits under just about every television in my house as an excellent, but dated, media center running XBMC. Games have taken up about 1% of its total processing power over its life.

But at one point, it was the darling of my dorm room with Halo: Combat Evolved and Halo 2. There was another game though that caught our attention, and that was Fable. I have no idea what originally drove me towards this game, but I pre-ordered Fable from GameStop and even received some throwaway bonus DVD that I would never watch.

Three of us in our house played Fable, and we all played different classes (warrior, mage, and archer) which made for three entirely diverse 15 hour gaming experiences. My roommate could one-shot werewolves from across the map and my other roommate’s hero looked to be about 150 years old after draining his body from excessive magic use. My warrior was scarred and muscular; I’d like to say that these avatars represented us in real life, but that would be a stretch.

Fable 2’s release, like many games this generation, came and went for me without much notice. I’m trying to be much more selective with what I played, and while I enjoyed my first Fable experience, I wasn’t that interested in returning to Albion.

But in time-honored First Hour tradition, with Fable 3 just released a few months ago, it is now time to play Fable 2. Here is its first hour.

2010 Games Roundup

This is an addendum to our 2010 Game of the Year Awards. I wanted to write down my top games of the year in order so I could return to my year of gaming in 2010 someday and remember what I played and how much I enjoyed the games.

Not much else going on here, The First Hour will be back next Monday in full force though, see you then.

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