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Okamiden

Okamiden CoverBefore I say anything, I beat Okami. It was a fun game with some issues, and my PlayStation 2 version is an important part of my video game collection.

Before I say anything else, I didn’t like the first hour of Okami. It’s one of the few games I went back to play the first hour of because I thought it would illustrate well what a bad first hour looked like, and I was right. But it’s also a good example of where this site can go wrong. Some games like Okami just take a long time to get going, but this can also cause gamers to quit prematurely, like my friend and fellow writer Steve did.

Enter Okamiden, the chibi-ized version of Okami for the Nintendo DS. Okamiden will likely go down as one of the last good DS games before the 3DS is released in a few weeks (hopefully time remembers Radiant Historia, as well). Because I enjoyed Okami but didn’t like its first hour, Okamiden seems like the perfect game to try out for a bit. Will Capcom repeat the same mistakes they made with Okami? Will the game be too targeted for children? How will the gameplay and stylized graphics translate to the small screen?

Released yesterday, here is Okamiden’s first hour.

Harvest Moon: Magical Melody

Harvest Moon Magical Melody CoverHarvest Moon has been one of my favorite video games series, but with as many Harvest Moon titles that have been released, there are bound to be a few that just don't click with me. This has been happening more often than I would like of late with my favorite farming simulator, and I blame that on essentially the two different series Harvest Moon has become. Ignoring all the spinoffs such as Rune Factory, Frantic Farming, and Innocent Life, the series essentially split at the Back To Nature/Friends of Mineral Town point about ten years ago.

Back to Nature for the PS1 was the first non-Nintendo Harvest Moon game and expanded on the previous console release, Harvest Moon 64. An enhanced remake/port was released for the GBA titled Friends of Mineral Town which I consider to be the quintessential Harvest Moon title. But at this point, the PS2 and GameCube were out, and the developers started going down the road of fancier 3D graphics on the conoles while basically every portable iteration has been based on the Friends of Mineral Town structure.

So what I call the portable Harvest Moon series is built on a very solid set of gameplay elements: farming, foraging, mining, and relationships. All aspects of the game are well-tuned and are balanced decently. On the consoles, it's a completely different story: we get a mish-mash of unbalanced, poorly tuned gameplay elements planted in a boring looking 3D world. The console "series" has suffered like this since Save the Homeland on the PS2, but I mostly blame A Wonderful Life, the first Harvest Moon game I ever played that I really, truly hated.

Magical Melody, of course, falls into the console series. Released on the GameCube in 2006 and then re-released on the Wii in 2008, Magical Melody continues the sorry Harvest Moon console tradition of not being very much fun. Whoops, did I spoil the first hour for you?

I've actually been sitting on this first hour review for an entire year, I had it completely written except for this introduction. I'm not really sure what I was waiting for; I think through a combination of Magical Melody being an older, quite unexciting game combined with the fact that it's a sorry game from one of my favorite series made me hold off. But I really need to get it off my to-do list, so here you go, the first hour of Harvest Moon: Magical Melody for the GameCube.

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