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Crysis 2 - Video

First Hour Review

Crysis 2 CoverPC game development is hard. Unlike consoles and their mass-manufactured conformity, every PC has a different set of guts, so there comes a time when the development team needs to test their code through dozens of Frankenstein computer setups to make sure the game actually works on an acceptable percentage of PCs on the market.

Crytek had a fairly genius solution to this annoyance: they made a game that no computer assembled in the present day would be powerful enough to process, and figured that the future would solve their problems for them. It was called Crysis; Crytek's prophecy was fulfilled when NASA aborted the space program in order to refocus its priorities towards creating a machine capable of playing this game [citation needed].

For whatever reason, Crytek abandoned this strategy with the game's sequel. Crysis 2 was created to be played not only on PCs assembled on Earth and before the year 2018, but on current consoles as well. I played a bit of Crysis 2 and got a sense of what the distant future will be like when consumer machinery finally catches up to the original Crysis' requirements.

I recorded the first hour of the game in glorious 480p and trimmed the downscaled footage to give you a taste of the game's opening sixty. A busted monument, superpower lessons, robot spiders, and choke-slams await.

Mass Effect 2 (PS3)

Full Review

Mass Effect 2 ps3 CoverSome games are just so damn popular and beloved that you can't ignore them, no matter how hard you try.

When Mass Effect invaded my world in 2007, I couldn't have cared less. Sure, it was from the same BioWare that produced the excellent Knights of the Old Republic, and seducing blue women sounded like a pretty good time, but it definitely wasn't enough to put a 360 in my life. I'd grown weary of shooters of all kinds since burning out on Halo 2, and with RPG elements mashed in, it only seemed less enticing. I even gave the game a try last year on a friend's machine and didn't make it off the Citadel before losing interest.

The hype hasn't fallen on deaf ears, though. The rave reviews, rave first hour reviews, GOTY awards, and FOX News scare tactic hilarity all kept me up at night, wondering if I was missing out. EA was intent on making me give the series another shot, as they recently completed a PS3 port of Mass Effect 2. Because one of the series' bullet points is importing player-dictated narrative choices from the first game into the second, Dark Horse Comics was called in to help create a short interactive comic that fills in PS3 owners on some of the events that they missed out on from Commander Shepard's first adventure, even allowing the player to make some of the more important decisions to impact their experience with the full sequel.

As it turns out, that comic is DLC, unlockable either by a code included in the game's box or for $15. I rented the game and didn't plan on shelling out fifteen bucks for a fifteen minute comic, so I ended up going into the sequel without much knowledge from the first game. From that starting point aboard the exploding Normandy to the final trip through the Omega 4 relay, I've experienced just about everything included on the PS3 disc of Mass Effect 2 -- as much as you can in one playthrough, anyway -- as Elmer Shepard, a Vanguard of equal parts paragon and renegade, lover and fighter, savior and failure. And sometimes he forgets to feed his fish, and they die.

Greg has already written about the Mass Effect series extensively, having played both games and plenty of extra content on the 360. With that in mind, I'll try (but likely fail) to keep this brief. If you need a primer or refresher for the series, check out one of his excellent writeups. An avid fan of the series, he does a much better job of explaining the core elements of Mass Effect than I could.

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