shimmying

Our Five Year Anniversary - Revisiting God of War II

First Hour Review

god of war 2 CoverFive years ago I played about sixty minutes of the beginning of God of War II and was impressed by how quickly the action ramps up and how the momentum is carried throughout. Big action set pieces like the Colossus battle and flying on Pegasus made for an extremely memorable first hour, and still one of the best. At that moment I made a decision that I suppose in some ways has changed my life: I reset the PS2, grabbed a pen and notebook, and started playing God of War II over again.

Five years later and a full ten days worth of first hour reviews written by me and a half-dozen other writers, we're back to where it all began. I imagine this is a one-time event, I'm not sure there's really much left to point out in the game's first hour that I didn't the first time, but the timing is fun. I've always measured first hours in how many "days" have passed, with 24 first hour reviews representing a day. Since this is review 240, the end of day ten, I couldn't really pass up the opportunity.

The review format hasn't changed a lot in five years, even then I was keeping track of "minutes to action", but I don't give scores anymore, focusing instead on what really matters: would I keep playing beyond the first hour? Fellow writer Nate has developed his own first hour review format, and from now on I'll be moving more towards that. It's very time consuming to detail every minute of action, and I'm not sure if it's entirely valuable to the reader, so things will be changing for me as a critic, I'm still not entirely sure what it will look like.

But somehow my little review site has survived five years without much trouble, or attention, for that matter. But that's okay with me, soon after I began writing regularly about a subject I actually enjoyed, I realized I loved doing it and the number of readers or amount of money I was making was far less important than the fact that I was putting my thoughts and ideas on paper.

So thank you to all readers, fans, and critics over the last five years. You have turned a curiosity into a hobby into a passion.

Batman: Arkham City [Video]

First Hour Review

Batman Arkham City CoverEverybody wants to be Batman. He was born with more money than most third world countries. His car sips gasoline and pisses fire. He could win the World's Strongest Man competition and the Jeopardy Tournament of Champions simultaneously. He knocks boots with Catwoman at night and brags to Superman in the morning. Whatever you aspire to be, Batman is it.

So it's surprising that no developer ever attempted the complete Batman experience until 2009's Batman: Arkham Asylum. Okay, maybe Batman isn't quite "complete" without Batmobile or Bruce Wayne, but the game offered a taste of the hunter/fighter/thinker dynamic that makes Batman so Batmanly. Two years later, Rocksteady Games is back on the prowl with Batman: Arkham City, because when was the last time a hit video game didn't get a sequel? The new game promises an increase in scope parallel with its subtitle: the play area has expanded from the asylum to a full borough within greater Gotham City where evildoers and thugs (and maybe also the mentally ill that legitimately need help?) have been corralled and quarantined.

But enough prep, it's time to bust faces. Watch some snippets of footage from early in the story and pretend you're Batman. It's okay, we all still do it from time to time.

The Hobbit

First Hour Review

the Hobbit CoverMarrying my wife a few months ago came with a videogamey bonus: a Nintendo Wii. And it wasn’t until several weeks back that I kind of realized that this system can also play GameCube games on it. The Nintendo GameCube is a system I missed out on hard, having only really played two games to my memory: Luigi’s Mansion and Pikmin. GameStops statewide seem to still sell a good selection of GameCube games, and I was able to pick up The Hobbit for less than a cup of coffee and a breakfast sandwich from the local market. As a true J.R.R. Tolkien fanboy, I couldn’t wait to play it. Alas, I had to wait. Long story short, I had to make a return trip to pick up a memory card so I could actually save my progress.

Anyways…The Hobbit. It came out in late 2003, and I’m assuming that its makers were banking on a lot of eager fans awaiting more Lord of the Rings action would be interested in seeing how the journey all started. In fact, blazing bright and gold on the game’s cover is some silly marketing pullquote that says “the prelude to the Lord of the Rings!” Yeah, we know. Hopefully they don’t pull the same silliness with the upcoming theatrical adaptation. The Hobbit, Part 1 of 2: The Prelude to the Lord of the Rings! Bad enough there’s going to be two films.

I’ve played a number of other games based on the Lord of the Rings over the years. Some were decent amounts of fun (The Lord of the Rings: The Two Towers), and others just an unfair mess (The Lord of the Rings: The Third Age). Will The Hobbit soar like the Lord of the Eagles or sink like the One Ring abandoning its former master? Let’s find out with the game’s first sixty minutes.

Batman: Arkham Asylum

Full Review

Batman Arkham Asylum CoverA year ago I played the first hour of Batman: Arkham Asylum. The conclusion was that I would keep playing “for a while,” and much of that decision rested on what percentage of the game would the stealth gameplay take up. I had to give the game back to who I was borrowing it from, however, and Arkham Asylum started burning a hole in my brain. I began to really want to play it again, but the opportunity never came up the rest of the year. When Christmas rolled around I said I wanted one game, and one game only: Batman.

I received the game but forced myself to beat Fable II before I moved on to something bigger and better (if I play more than one game at a time I’m bound to never play one of them again). The moment after I saved Albion again I switched over to Arkham Asylum and went to town.

Released in mid-2009, Arkham Asylum seemed to spring out of nowhere from absolute nobody Rocksteady Studios. Why and how these guys received the criminally under performing Batman license and then went out and made one of the best games of the year is a bit mind boggling, but a story for another day.

Here’s my full review of Batman: Arkham Asylum.

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