"Gathering dust" has become the meme of regretful Wii owners everywhere. I can't even count the number of times I've seen these words used to complain about the dearth of worthwhile Wii games. As someone who has found plenty of variety and quality in Gamecube 1.1's software lineup, I've let out innumerable deep sighs in response.
And yet, I must admit that my Wii has sat silent for over six months now. After a year that I wouldn't hesitate to call the system's very best, even the most forgiving Nintendo fanboys couldn't deny that Wii has been a ghost town in 2011.
But all that changes now, as I just picked up the brand new Wii Play Motion! Yes, I think it's safe to say that the 2011 Wii drought is officially over. Because if anything can get hardcore gamers excited about Wii again, it's a minigame collection bundled with a controller!
All sarcasm aside, Wii Play Motion's various motion-centric minigames were created by several different studios, tasked with outdoing each other in finding a fun and unique use of the bundled-in Wii Remote+'s capabilities. Featuring such contributors as Prope (Yuji Naka's new studio) and Good-Feel (the minds behind the excellent Wario Land: Shake It and Kirby's Epic Yarn), it at least has an interesting pedigree. Or a collection of interesting pedigrees, I guess.
So I synced my pretty new Wii Remote+ and popped in the disc. In just over an hour, I tried out every singleplayer minigame in the collection (as far as I know). And lucky you, I recorded video of all of them! Hopefully each video will give you an idea of how the player interacts with the minigame and what kind of depth it may offer.
The island from Lost is its own character. It's mysterious, malevolent, and seemingly sentient. It's more than just a setting, interacting with each of the show's characters as much as any other person stranded there.
Nintendo wants WuHu Island to be like that. Well, sort of. Not the evil part, of course. Where the island from Lost is a place full of peril, pitfalls, and plotholes, WuHu Island is familiar, comfortable, and friendly. It is supposed to be like a favorite character, an entity that the player reminisces with every time they meet. That's why it's already shown up in three different casual Nintendo titles (Wii Fit, Wii Sports Resort, and Wii Fit Plus).
Make that four, as Nintendo brings Mii back to WuHu island, this time exclusively for airborne activities in Pilotwings Resort. Pilotwings is no stranger to acting as the "tech demo" launch title for new visual splendor; the original SNES game introduced the world to Mode 7 Mapping while its Nintendo 64 sequel showed off the new system's polygonal graphics from a birds' eye view.
This will be my second visit to WuHu Island, after the WiiMotion+ showcase that was Wii Sports Resort. There was a certain charm to staging the various activities around the island, full of recognizable landmarks and curiosities. However, it could just as easily be argued that this is all laziness on Nintendo's part, recycling assets they created years ago across a number of games. Will a half-hour at WuHu Island rekindle warm memories of jet skis and archery or has this vacation hotspot gone cold?