It was four minutes into Tales of Graces f that I met the amnesiac with the impossible purple pigtails. She didn't know who she was, or where she came from, or anything really. She was a deadly martial artist, but nearly walked right off a cliff. Later she asked the meaning of the word "friend." I threw up in my mouth a little and realized that Graces f would be a tale quickly forgotten. In hindsight, I guess the cover art should have served as warning.
But if the whole game boiled down to waiting for the kid in the Elvis getup to realize that the king is possessed by a demon, I wouldn't have played it for almost ninety hours. Yes, a lot of time is wasted running errands through copy-paste corridors while the characters say how they feel and explain magical jargon. But then you run into a giant spider, and the kids' anime story melts away for a few seconds of glorious battle.
I'll even say that Tales of Graces f has my favorite RPG combat, taking the crown from predecessor Tales of Symphonia. Graces f layers new abilities and limitations onto Symphonia's melee-and-magic arena skirmishes, and the end result is a more dynamic structure that makes earlier games in the series look like button mashing. It's also complicated as hell.
I've never played a game developed by id Software. Not Doom, not Quake, not Wolfenstein, not nothing. I didn't play PC games much back when id was more prolific, and I had a prejudice against overly gory shooters. To me, they prioritized shock value over sound game mechanics, kind of like Mortal Kombat. Considering their lasting appeal, that was probably not my most sound judgment.
In my defense, id Software hasn't given me much to work with lately. The developer has only just this week released Rage, its first major game since 2004's Doom 3. Rage had been building up a lot of good press since its announcement back in 2007, earning plenty of "most anticipated" awards from major media outlets (yes, there are awards for such things). All the praise was a bit perplexing to me, though: by all appearances, Rage seems like yet another competent first person shooter with some car combat on the side.
But hey, now I can say I've played an id Software game (or at least an hour of it). Check out an early mission video below to see a short sample of Rage's early goings.
I began playing Rune Factory 2 almost 14 months ago, I enjoyed the original Rune Factory but thought there were quite a few flaws that needed to be dealt with. With the inevitable Harvest Moon sequel, I knew that I would have a chance to play their next iterations of the "fantasy Harvest Moon" series.
Rune Factory 2 was released in late 2008 but I didn't bother picking it up until a year later, the Nintendo DS is probably my most played platform so there are a lot of games to get to. I played pretty hardcore for a month, which ultimately, probably is what did me in. I was making cash hand over fist and it wasn't even the end of the first Spring; my farming was so profitable but time-consuming that I burned myself out.
I picked up the game again a few months later and managed pretty successfully to continue where I left off: making lots of money and not actually having a lot of fun. I hate to blame myself for this though as the game readily enabled me every step of the way, but my extensive Harvest Moon knowledge and wealth of strategies certainly didn't help either.
My notes on the game have been languishing for months though, so I'd like to get my thoughts on the game out there in the wild. I'm horribly late to the party as Rune Factory 3 was released in November, but to not comment on a game I played for tens of hours seems like a travesty when I write a thousand words on games I beat in eight hours. So please note that this is not a review, but merely an observation of my experiences, there will be no score awarded for obvious reasons.