point and click

Hotel Dusk: Room 215

Hotel Dusk: Room 215 CoverHotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. I reviewed the first hour of the game a few months ago and awarded the game a 4 out of 10 for its never-ending dialogue and slow gameplay. But that's just one hour of 30, how will the complete package turn out? Note the scores are out of 10.

For my review on just the first hour, please see my Hotel Dusk: Room 215 review at The First Hour.

Professor Layton and the Curious Village

Professor Layton and the Curious Village CoverProfessor Layton and the Curious Village is a Nintendo DS point and click adventure puzzle game. The game features 135 brain-busting puzzles that will seriously give you a headache by the game's end, but it is an incredibly rewarding experience beating them all. In between all the puzzles is a somewhat interesting story about Professor Layton and his young apprentice, Luke, exploring the village of St. Mystere and uncovering its many secrets. There's a wide cast of characters and all the art and backgrounds are hand-drawn and looks really great. There's even some voice acting thrown in that's actually good, but the real star in Professor Layton are the puzzles.

Within the curious village, residents will constantly offer you challenging puzzles to tackle, and clicking on certain items also triggers a puzzle from either the Professor or Luke. The puzzles range from 30 second quickies using pattern and object recognition to 30 minute Tylenol-taking nasties using advanced techniques such as shortest path, eight queens, playing card probability, and moving one giant block through a mess of smaller ones. Since there are so many puzzles, there is a ton of variety and only a few "repeats with new conditions."

None of this probably makes any sense, so let me just get to my review.

Phoenix Wright: Ace Attorney - Trials and Tribulations

Phoenix Wright: Ace Attorney - Trials and Tribulations CoverPhoenix Wright: Ace Attorney - Trials and Tribulations (longest game title ever?) is the final game in the Phoenix Wright trilogy, a series of defense attorney games for the Nintendo DS. If you are unfamiliar with the series, you will probably be stunned by the following description: You play as the young attorney, Phoenix Wright, in a justice system where your clients are presumed guilty until proven innocent. You are accompanied by a young woman who can channel dead spirits and murder cases are brought to court the day after the crime was committed. And finally, finger pointing and yelling "OBJECTION!" is your most powerful court room ally.

Ace Attorney games are broken up into two types of gameplay: the first is the actual court room, where you will argue with the prosecutor and cross-examine the incessantly lying witnesses until they crack. The second gameplay type is the on-site investigation. Phoenix Wright himself will head out to the scene of the crime (though often crimes follow him almost like he's Angela Lansbury) and perform investigations, interview witnesses and suspects, and gather evidence. If you haven't figured it out already, this game has a LOT of text. This game is so demanding on your A button I thought mine would fall out by the end. Trials and Tribulations is driven by its story, and it assumes you have played the other two when it comes to the characters and events. You don't need to have completed the previous games to beat Phoenix Wright 3, but it will be a much more satisfying experience if you have.

My category reviews should describe the game well, so read on for the scores which are out of 10.

Hotel Dusk: Room 215

Hotel Dusk: Room 215 CoverHotel Dusk: Room 215 is a point and click adventure game for the Nintendo DS. It was released early last year and features both interesting graphic styles and gameplay controls. As far as the graphics go, the characters are hand-drawn with a pencil and use no colors except for pencil shadings. The game is actually played quite differently too, instead of holding the DS like normal, you turn it on its side like you're reading a book. This gives you two vertical screens side-by-side that seem like it would be better for telling a dramatic story. It's definitely something to get used to when you first pick it up but it makes sense for the style of game it is. Speaking of the style of Hotel Dusk, something about this game reminds me of the old school scary game, Uninvited. Well, it scared me on the NES when I was eight years old!

Hotel Dusk is actually my first portable first hour review! Not sure why it took me 26 reviews to get to one, as I play portable games just as much as console and PC games. By the way, do you know how hard it is to get good screenshots of a portable game? Nearly impossible. Now let's get to the review.

For my review on the whole game, please see my Hotel Dusk: Room 215 review at Beyond the First Hour.

The Curse of Monkey Island

The Curse of Monkey Island CoverThe Curse of Monkey Island is the third Monkey Island game in the series. It was first though to transition from pixelated sprites to really nice looking hand-drawn characters and backgrounds. The game uses cel art and animation, making it quite bright and vibrant, if somewhat cartoony and quite different looking than the previous games. The Curse of Monkey Island was one of Lucasart's last adventure games, something they used to be quite known for, and also the last of their games to use the SCUMM gameplay engine. The first three Monkey Island games are some of the funniest and best written video games ever made, but let's see if the first hour of Curse is actually on par with the rest of the series.

There will be lots of pictures in this review because the art is just so great and I couldn't help but take lots of screenshots!

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