I have a soft spot for fighting games. Even though my multiplayer game
time has dwindled to almost nothing, I relish the chopsocky action too
much to quit entirely. My interest has further grown alongside the
genre's worldwide revival, sparked by 2009's Street Fighter IV, which
produces more and more games that exhibit extravagant martial arts
action with tournament balance. This pleases me.
Not content to milk just Street Fighter IV year after year, Capcom's digging deeper into its past to re-release what many consider its finest fighter, Street Fighter III: Third Strike. The fan favorite finds its way onto Xbox Live Arcade and PlayStation Network as Street Fighter III: Third Strike Online Edition, adorned with bells and whistles that appear to go beyond what fans would expect from a modern port. SF3:TSOE boasts visual filters, remixed music, concept art, detailed tutorials, expert trials, Youtube match uploads, and even renowned GGPO netcode that promises smooth and customizable online performance.
I have played Third Strike a few times in days long past. I remember some of the game-specific basics, like parrying, but am unfamiliar with most characters. I'll see what the trials can teach me about the game's mechanics beyond parrying. Next, I'll see what trials are available for Dudley, a boxer I recognize from Super Street Fighter IV but have never used in Third Strike. Finally, I'll check out Arcade mode and see what the game has to offer as a singleplayer experience.
Check out five minutes of parries, Corkscrew Blows, and everything else that makes up gentlemanly fighting.
As mentioned in my previous article,
Street Fighter 4 has become THE fighting game phenomenon of recent
years, and with good reason. Released to consoles early 2009 and
backed by a fantastic media campaign, Capcom gave fans a stunning,
well-balanced mix of old and new. Refreshing the memories of old
fans while simultaneously creating new ones, the fighting game was
resurrected.
Its update/sequel/expansion recently hit stores in April, offering new characters, new ultras, and a fantastic replay system along with improved online matchmaking and play. As I do not actually own a copy of the game, this article will only be my initial impressions on these topics. Currently released on 360 and PS3, an arcade version is planned for the near future, with a PC version yet unannounced and conspicuously absent.