left 4 dead

Left 4 Dead

Full Review

Left 4 Dead CoverWhen I heard the announcement for Left 4 Dead, I was enormously elated. Finally, a game dedicated to fast-paced zombie action. A game I could rely on to really satisfy my urges to kill a swarm of infected. Then, when I saw the videos of people at E3 playing it for thirty minutes and then heading to the back of the huge line to play it again, there was no question.

My hunger for a real zombie game had been stirring for years. I hated Resident Evil, and still do. The idea of searching around everywhere and solving more puzzles than killing zombies -- I was disgusted. The only thing that helped curve my thirst was Counter Strike: Source, where my friend and I would play “zombies” by pitting ourselves against 30 or so bots and allowing them to only use knives. I was even happier to hear that was the way Valve decided to make Left 4 Dead. They did the exact same thing.

I was counting the days in November, 2008, for the game's release. Every day at college just seemed to drag on and on, forever, until finally the day came. My classes felt longer than those of my final days before Christmas Break. When I got done with school the day of Left 4 Dead's release, I went straight to the store to pick up the game.

I purchased the PC version, and played through the entire game in a very brief period of time, but that was okay. With all of the achievements to be had, as well as the scoring and varying difficulty levels, this game had more replay-ability than any game I had played before or since. It never gets old. I love this game, and now I own it on Xbox to play the game cooperatively with my wife. We also spend quite a bit of time online playing against other players. 

Syndicate content