Back at E3 2005, Sony showed off two minutes of "in-engine footage" of a highly detailed military shooter. The visuals were unmatched by anything previously seen in a video game, and PlayStation fans went nuts. In the comings days, Sony eventually backpedaled from their initial claim and admitted that the footage wasn't pulled from any gameplay architecture, and was instead a target render "done to PS3 spec." In a matter of weeks, Killzone 2 went from the new standard of visuals to a fraud.
Sony knew there was some damage control to be done here, and a few years later, the same footage was shown with in-engine graphics. Amazingly, few could tell the difference between the CG target render and the real deal, and the hype train left the station for good. At its launch in early 2009, many media outlets were calling Killzone 2's graphics unparalleled.
My interest in the game had always been lukewarm, considering my waning affinity for military-style first person shooters. Several Call of Duty titles had already come and gone, and none had left a lasting impression upon completion. I hadn't played either of the two previous Killzone games -- who has? -- but I decided to give Killzone 2 a shot anyway. After all, I've got access to a pretty amazing HDTV and surround-sound system, so I might as well put them to use.