Gratuitous Tank Battles is a unique take on tower-strategy mechanics, created by a man who clearly has a strong attention to detail. This article will be covering both the base game, released this past May, and its expansion The Western Front, which is being released this today on Steam. Both are developed by Positech Games, which is more or less known as Cliff "cliffski" Harris. At first glance, GTB appears to be a standard tower defense game covered in a fine finish, but things quickly become more complicated. For a bit of background reading, we do also have a preview of the game which goes over the basics from a different point of view.
The tower defense genre feels older than it is, with basically only five years under its belt since Desktop Tower Defense and its kin. But its games have seen so many variations to the model and appeared on so many platforms, that it feels very mature in its parameters of game design and implementation. And this is from a genre that has essentially never received a “triple-A” release and most sales come from direct downloads, not on discs or cartridges.
Solo indie developer Cliff Harris of Positech Games is now officially tackling the genre with Gratuitous Tank Battles, a sort of sequel to his popular Gratuitous Space Battles game from 2009. I had a great time playing that game, but didn’t realize at the time that Space Battles, boiled down, really is a tower defense game too. An excellent example on how varied the genre is, even if you don’t realize it.
But Tank Battles is a proper tower defense game with the familiar onslaught of units marching across the screen and grid-based gameplay that veterans of the genre will instantly recognize. It also features an attack mode for most missions letting you experience the other side of combat, and it wouldn’t be a Gratuitous game without an insane amount of unit creation and modification at your fingertips.