gears of war

Gears of War

Gears of War CoverGears of War is a third-person shooter for the Xbox 360 that came out in late 2006. The game was one of the first to use the Unreal Engine 3 (seen recently in Mass Effect), a game engine created in-house at Epic. Gears of War's combat system differs greatly from the typical shooter, focusing more on using cover effectively to engage the enemy. Hiding behind cover is built into the game and you either learn it quickly, or die trying. People were obviously looking for something a little different because the game sold quite well and it was just recently released on the PC.

Gears takes place in the future after an alien race has attacked humans living on the planet Sera, a world used to harvest fuel. All the men in the future seem abnormally large, as basically everyone in this game could play American football and dominate the game. I kind of like that style though as it serves the bombed-out, nuclear winter setting well. So I already like the atmosphere, let's see how the rest of the first hour of Gears of War turns out.

For my review on the whole game, please see my Gears of War review at Beyond the First Hour.

Gears of War

Gears of war CoverGears of War is a third-person shooter for the Xbox 360 and was the original poster child for Epic's new Unreal Engine 3. It's a gritty look on a post alien-ravaged Earth and its main feature is many very large linebackers hiding behind stuff and shooting guns wildly. That's my one sentence summing up, but this game is actually deeper than it seems to be. The cover system, while not completely original, is what all the combat and gameplay is built around. The game punishes you severely for run-and-gun style of play and forces you to be patient in a world of chainsaws and spiked grenades. Gears of War sold very well, but it was not until this last month that I got to play through it completely, and that I did (twice). Now let's get right into my review.

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