Mass Effect 2
Mass Effect 2 | |
---|---|
Platforms | Xbox 360, Windows |
Genre | Ultimate sci-fi sequel |
Score | 10 |
Buy from Amazon |
I've been delaying writing my review for Mass Effect 2
for a while now. It was my most anticipated game in years, and I
bought it the day it came out and finished it a few long nights later.
I pored over 40 hours into my first playthrough of the game, longer
than even my first run of the original. This was going to be my
defining game of 2010, my Game of the Year.
It's two months later now and I've played it more since I beat it, but
I still haven't compiled all my thoughts on it. Half of me wants to
write the best review possible for one of the best games ever, and the
other half of me wants to make sure it really was one of the best games
ever.
I'll start with my conclusion though: I loved it. It's a
beyond excellent game that takes the series and the genre into new
territories. Mass Effect 2 tries something new at every bend and
seemingly succeeds at them all. I had built up an incredible amount of
hype for the game, and I can honestly say it surpassed my
expectations. BioWare, my hat goes off to you.
A little more
introduction though: Mass Effect 2 was released in late January of 2010
for the Xbox 360 and Windows. It's the direct sequel to Mass Effect
which was released in late 2007. The game was published by EA and is
its flagship product for its downloadable content scheme. The
free-with-a-new-purchase Cerberus Network has provided us with plenty
of free and paid for DLC since the game was released, and more is on
the way. It's BioWare's second big AAA title in about as many months
with Dragon Age: Origins coming last November. Everything seems to be going right for them.
So you can tell I enjoyed the game already, but read on to see exactly why. Here's my full review of Mass Effect 2.
I'd like to first focus on what was fixed since the first Mass Effect game. The original was an excellent game in its own right but had some glaring flaws that really stood out (that didn't stop me from beating it six times though).
Improvements
Inventory system: Fixed
BioWare
listened to complaints on the cumbersome inventory system in the
original and totally revamped the system, almost too much. In Mass
Effect you could equip your squad with armor (light, medium, and heavy
combined with what species they were: human/asari, taurian, krogan, or
quarian), pick their entire weapon load out (pistol, sniper rifle,
assault rifle, and shotgun for everyone), and then assign two or three
different mods on both their armor and individual weapons. This
basically meant after any major battle, you would spend the next few
minutes reviewing all the new items you got and who could use them.
There were a ton of things to configure and if you invested your time
in it, you could become very powerful. But the actual item management
system was executed very poorly and it was difficult to compare one
piece of armor directly to another.
So the designers essentially
tossed the whole system, for better or worse. The inventory of Mass
Effect 2 has been boiled down to just picking a few pieces of armor for
Shepard and a few guns for each squadmate. Basically, each character
can only use a few guns this time around, instead of being able to use
everything but poorly. This specialization is a welcome addition and
streamlines weapon selection, especially since there are actually very
few guns in the game, and when you find a new one, it's almost
guaranteed to be better than the last one (plus the game just selects
the new one for you anyway). The only gun selection you ever have to
care about is which heavy weapon you'd like to bring along, as they
cater to different play styles.
As for the armor, it also got
de-RPG'd quite a bit but not as bad as the weapons. You can choose
between either a full suit of armor or select each piece individually
but with a general standard look. In my first run through the game, I
pick and chose my pieces based on the stats they gave me and then
selected some awesome looking color schemes to scare the crap out of
any nearby mercenaries. So far in my second run I've kept just a
standard suit on because the stats have been great for my adept. My
only complaint about the suit system is that you can't see Shepard's
face at all during missions, but they have casual outfits for those
times where you're out and about not shooting at aliens.
All-in-all, I like the new system better because I spend more time playing, and less time in menus.
Normandy layout: Fixed
It
seems a little weird complaining about the layout of a fictional space
ship in a video game, but when it's your central hub in a long game,
it's actually really important. The Normandy SR-1 in Mass Effect did
its job, but was set up in such a manner that you spent quite a bit of
time in a really obnoxious elevator that traveled about one foot per
second. Mass Effect 2 introduces the SR-2 (in dramatic fashion) giving
BioWare the opportunity to undo their mistakes and make a ton of
improvements. Yes, there's still an elevator, but it's very fast
(sneakily fast).
What I like the most is that the Normandy almost feels like a Suikoden game,
where as you collect squad members, you can explore more areas of the
ship and do a few more things. It's definitely not as deep as building
your castle up in Suikoden II,
but it's neat to see your ship expand along with your crew.
Befriending squad mates will also allow you to upgrade your ship in
ways that will help you survive the final mission.
Loading: Fixed
When
I first heard that they had replaced elevator sequences with typical
loading screens, I was disappointed. I was one of the few that actually
enjoyed the elevator rides and listening to my squadmates talk and
argue. Now we just have standard (but cool looking) loading screens
with gameplay tips on the bottom. But the loading screens are very
short with the game installed on the Xbox 360 hard drive, and your
squad still chats during while in a hub area, though that's very
infrequent.
After playing the game so many hours though, I have
to admit I like the loading screens. The additional crew interaction
is missed, however, and I hope BioWare is able to fit that back into
the game somehow in Mass Effect 3.
Notable Changes
The Gameplay
The
most controversial change to the series was how it went from a
third-person shooter with forgiving gameplay and awkward A.I. to a full
blown cover-based shooter with so much more emphasis on effectively
using your squad and their powers. I honestly love the change and how
well it was executed. I beat the first game on the hardest difficulty
and barely ever used my squadmates or their powers, they were there to
do a bit of additional damage but Shepard was handling 80% of the bad
guys. In Mass Effect 2, it would be a real feat to progress very far
in the game without constant use of all three members of your party.
Your
squad's skills have been boiled down and are much more defined now, and
to help you pick the team you need, the bad guys have a brand new
shielding system. Enemies now have "layers" of shields that you'll
have to wear down in order to defeat. For example, an advanced mech
might first have an outer shield, and then armor, and finally a health
bar. To take out each layer, you have to use the appropriate power or
weapon, and since Shepard doesn't solely have access to everything, you
need to bring along a squad that complements your abilities.
Using cover, much like in Gears of War,
is now a requirement of every battle on higher difficulties. Shepard
will get torn apart pretty quickly if you're not protecting yourself
behind something. The squad A.I. is usually really good at finding
cover too, but you can still point them to particular points on the
battlefield with the D-pad. Thankfully, Mass Effect 2 is not just a
shooter, but features biotic powers similar to the force. The powers
feel much more physical this time around, as you can see the Warp field
actually travel from your hand to the enemy's face. And because the
powers travel on the physical plane, you must wrap them around cover in
the coolest of ways.
There's so many more game design changes
that I could cover, but it's important to know that these changes
aren't for everyone. Many of the RPG elements of the original were
removed, including earning experience for each kill you make (instead,
you just receive a set amount of experience after each mission). You
may be better off with Dragon Age: Origins or Borderlands if you're going to miss some of the harder RPG aspects of the genre.
Normandy navigation
When
it was announced that the Normandy would require fuel to fly around, I
was incredibly skeptical. Navigation worked just fine in the original,
but it was all very abstract. You never really felt like your ship was
traveling around except when transporting through mass relays. Shepard
simply points his finger at a solar system to explore and it's done,
but in Mass Effect 2, you're controlling the Normandy directly the
entire time, zooming around and burning fuel when traveling faster than
light speeds.
Fuel can be bought at any mass relay, so it's
always in ready supply, and you're never in danger of running out
unless you purposefully don't buy it. It's essentially just a money
sink in a game where money is actually kind of scarce (if you insist on
upgrading everything), but even then, it doesn't cost that much.
Purchasing fuel never bothered me, but I did enjoy exploring the
galaxy. It does raise the question though: Shepard is being funded by
undoubtedly one of the richest guys in the galaxy, why is my
galaxy-saving mission even on a budget?
Planet exploration
Mass
Effect featured dozens of planets you could explore on foot and in the
Mako tank. Each planet featured a mini mission and some random things
to discover, and while the designers' hearts were in the right place,
it just didn't work out. The terrain of each planet was filled with
huge mountains and valleys that made exploration extremely obnoxious
and time consuming, plus the missions were just too generic most of the
time. There were some gems, but in the long run they just aren't that
entertaining.
Mass Effect 2 replaces those planets with a few
different solutions. The first is that the game simply doesn't ship
with any navigable vehicle whatsoever! There is some downloadable
content available now that features a vehicle, and I'll be covering
that some other day.
The most obvious replacement for planet
exploration is the game's new resource collection system: planet
probing. Every planet in the game now can be orbited and explored from
space by launching probes. The main purpose of this is to collect
resources for upgrading your ship and armor, and it's kind of cool to
rotate every planet around to check it out, but not really a great
replacement for stepping foot on the planet itself.
The
planetary missions are still around, but they're very focused and
lacking in any exploration. Missions become available by scanning a
planet and revealing an anomaly; Shepard can land there, do his thing,
and get out. I actually found these missions highly entertaining
though and provide some of best variety in the game. They're a must-do
in my opinion.
The Story
Well, of course the story
changed, but it's the manner that it is told that's important. In Mass
Effect 1, we don't really know anything and we're brought along a
journey of fighting off an ultimate evil while learning what happened
to the human race over the last few hundred years. Information was
smartly crafted for us to take in, and by the end of the game we had
come a heck of a long way. Things are mixed up a bit in Mass Effect 2,
now we know the background, we know the history, we even know how the
game is going to end essentially!
I suppose that's the biggest
difference, Mass Effect 2 is about building a team to complete one
mission: a suicide attack against the Collectors. Almost every mission
is either a crew recruitment mission, a crew loyalty mission, or a
skirmish with the Collectors. We're building up to this end goal the
whole time, the finish line is always in sight. It's a pretty daring
way to write a game, in my opinion. It's almost too simple to pull off
believably in games this day and age, but I loved it, and looking back,
the missions I actually enjoyed the least were the ones that were
thrown at me out of the blue without time to mentally prepare.
BioWare
explores some of the seedier sides of the galaxy this time to tell
their story, and it is executed very well. In my book review of the second Mass Effect book, Ascension,
I predicted we'd be exploring Omega, a criminal haven built on an
ancient asteroid, and lo and behold it's one of the main hubs in the
game. The Citadel was clean and pristine without a speck of dust in
sight, Omega is the complete opposite and an artistic marvel. Oh, and
for the record, pretty much everything I predicted in my Mass Effect:
Ascension review was correct... more or less.
The game is
missing one big thing though, and that's a villain. Mass Effect had
Saren and your face-to-face encounters with him are some of the most
memorable moments in a game built on memorable moments. Mass Effect 2
stars the faceless Collectors, a hive-like species with no names or
distinguishing features. It's difficult to get really worked up
against an antagonist when you don't even know what you're dealing
with; fear might lie in the unknown, but I like to hate something to
its face. There's no sympathizing with the Collectors, they're
essentially just machines.
Mass Effect 2 is also building up to
Mass Effect 3, and thankfully the writers closed most of the plot
threads besides the major trilogy-spanning ones. There's no Halo
2-esque cliffhanger here.
What didn't change?
Character development and interactions
Your
squad is even bigger in Mass Effect 2 and that means more opportunities
for BioWare to do what they do best: master storytelling. A few of our
favorite characters return to star in this game as well, and then
there's a whole host of new members. Along with a brand new race, we
finally get a salarian party member and new romance options. Whether
this new squad is better or worse than the last go-around is left up to
the individual player, but I enjoyed the team for what it's worth.
One
of the coolest aspects is how many returning non-playable characters
there are from the first. Not only do we get to meet up with our
entire surviving squad from the original, but tons of random people pop
up in the oddest of places to say hi or revisit old grudges. The catch
is, they have to be alive to do it, the first character I imported from
Mass Effect was a paragon so they generally solved most of their
problems by not putting bullets into heads. Mass Effect is a lot
different in those little touches when it comes to how you played the
first time around.
For that matter, it's incredible how
essentially every side quest from the first game is touched upon in
Mass Effect 2. A ton of work went into hooking the two games up and it
really shows.
Voice acting
The voice cast is once again simply stellar. It is, of course, a BioWare game and anything less would be disappointing, but the work of Jennifer Hale and Mark Meer as Shepard just has to be praised. Honestly, the whole cast sounds professional and realistic. Considering that all the main cast from the first game returned along with tons of new actors, the casting directors really had their hands full with everyone involved.
More things of note
Cerberus Network
Every new purchase of Mass Effect 2 comes with free access to the Cerberus Network, basically BioWare and EA's platform for downloadable content. The game already has a ton of content available for "free" if you're on the Network, but anyone who buys the game used, rents it, or borrows it from a friend will have to buy access just to get the free content. I see this as a disturbing trend in the industry, and while it feels great to get all this free stuff, I'd feel really miffed if I had to pay EA money if I bought the game used in a few years. This is assuming the content is even available in a few years, EA's track record of keeping servers up for older games is notoriously bad.
Humor
Mass
Effect 2 has a few moments that are just laugh out loud funny, and
throughout the game the BioWare writers keep things light even with a
suicide mission hanging in the background. My favorite moment is when
you're visiting the Citadel and Shepard uses his galactic fame to get
some discounts at the shops. At three or four stores, Shepard can
record an endorsement for the clerk saying, "I'm Commander Shepard, and this is my favorite store on the Citadel."
I just found the delivery of the line so perfect. The entire Citadel
area now is pretty funny with ads tailored just for Shepard and clerks
that sell futuristic Dungeons and Dragons games.
The absurdity of some of renegade Shepard's lines are still awesome.
Probe away
As I noted above, probing planets is the game's new main method of collecting resources. Since the resources are necessary for upgrading your ship and your team, and since the upgrades are necessary to keep your team alive at the end, it's necessary to go out and probe at times. While I enjoyed doing it for the most part, it can be an extremely tedious process. I really hope this aspect of the game is totally redone for Mass Effect 3.
Scores
Gameplay: 10
While
it dropped many RPG aspects, Mass Effect 2's cover combat system is so
incredibly polished and fun it's hard to think of anything wrong with
it. Thanks BioWare for reading my review of Mass Effect and fixing everything!
Fun Factor: 9
Combat
is a dream to play, particularly surprising coming from Western RPG
company BioWare. I feel it's almost too heavy on the cover requirement
though, and some battles resorted to a war of attrition and taking
advantage of the A.I. mechanics (I only played the two highest
difficulties). My only other complaint is the necessity to farm
resources so much, it kind of sucks the momentum out of the game.
Otherwise, this is a blast.
Graphics and Sound: 10
For
everything BioWare managed to improve, the graphics might have improved
the most. Mass Effect 2 is a dazzling looking game with a huge variety
of locations that continued to impress. And again, the voice acting is
excellent, continually blown away by these guys. Oh yeah, the music is
great too, unfortunately there's no Faunts song over the end credits.
Story: 9
While
the writing is great and the characters are interesting, I really miss
having a Big Bad I can hate. And for the record, I loved the final
boss, it felt really old-school.
Overall: 10
Mass
Effect 2 is one of the best games I've ever played. It took everything
from Mass Effect that was done right, and fixed everything that was
done wrong. It's not perfect itself, but stands as one of the greatest
sequels of all time.
I'd like to say this though: while Mass Effect 2 is, in my opinion, a better game than Mass Effect, I think I actually like the original more. I'm going to let the passing of time shape my decision on that, but I think when this trilogy is all said and done, it will be easy to say that the Mass Effect series is the best ever. Just don't slack off on us now, BioWare.