Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3 Cover
Platforms Xbox 360, PlayStation 3, Wii, Windows
Genre Same ol' shooter
Score 6  Clock score of 6
Buy from Amazon

I’ve played a fair amount of video games in my life, and I’ve been playing shooters since I was five or six. This isn’t a challenge of “Yeah, well, I started when I was four!” Don’t start, that’s just annoying. My point is, I’ve been around the block a few times. Here’s a list of the shooters I played online regularly in chronological order: Quake, Team Fortress Classic, Unreal Tournament, Counter-Strike: Source, America’s Army, Battlefield: Bad Company 2.

That’s really not that much, but it became impossible to keep up with the audiences. You want to play the most popular games (or at least popular games) so you actually have other people to play against, but once there was a new shooter coming out every freakin’ year, I just gave up.

Until one night, when my friend came into town for a visit and explained to me he had another copy of Call of Duty: Modern Warfare 3, and said it was mine if I wanted it. I thanked him and declined at first, but finally caved and accepted the offer. What the hell, it’s a free game, right?

I had borrowed Call of Duty: Modern Warfare 2 from a friend of mine in Texas awhile ago, and I remember loving the campaign. Talk about fun! It was actually, to my surprise, enjoyable. I didn’t play any of the multiplayer as I was playing the game on Xbox, and of course Xbox Live is not free. So I complete the campaign in a time I felt was good; it wasn’t too long, or too short. It was just right.

So I eagerly shove the bastard in the disc tray, and start the thing up. It’s good to see that... nothing has really changed. Not that I really remember. Honestly, here’s my review of the Modern Warfare 3 campaign.

After completed the single-player campaign, I immediately got up, and did something else.

That’s it. There was nothing there. I just kind of... I didn’t even really realize that I beat the game. As soon as the credits started to roll, I shut the machine off. “Who cares? If there’s something I missed, I’ll find out in another year or two in Modern Warfare 4.”

That’s the problem. This game isn’t unique; it’s not rare. It’s just some machined recipe that they sell you every year for $60. Imagine if you ate the SAME thing every day. It’s like that. But instead, we’ve been eating the same thing since 2006, or whatever. It’s not bad... it’s just... it’s like a bag of chips you just eat because it’s there.

Anyway, so I remembered a few days ago that the main reason Activision is even still in business is because Call of Duty sells like crack because of multiplayer. So I finally decided to get on Xbox Live and... I’m sorry guys:

The multiplayer in Call of Duty: Modern Warefare 3 is more adequately described as “Designed for impatient toddlers who want sugar NOW NOW NOW” than “The greatest multiplayer experience since (insert name here)."

That’s not to say that it doesn’t require skill to play Modern Warfare, it does. But at the same time, I’ve played quite a bit of FPS, so I felt I should at least be average. But I’m not, and while it took hours of pondering, I figured out why: This game goes against every instinct I’ve ever had since playing online shooters in 1996!

Call of Duty Modern Warfare 3 Paris

There is no camping. Which some people I’m sure, LOVE! But realistically, it’s unbelievable. It’s impossible to get into a defensible position by yourself in every map I played. It’s also a perfectly legitimate strategy: Ask anyone who has fought in a war. In fact, in the game America’s Army, if you tried to insult someone by calling them a camper, you’d say “Stop being a tactician,” or “stop using tactics!” Maybe I missed a few spots? I don’t know. What I do know is:

MW3 rewards you for always running. I don’t know why. In real life, soldiers aren’t just running the entire time. They’re looking for ways to steady their aim. Not in MW3. Dude, you better run until you see someone, and when you see someone, you better start pulling the trigger BEFORE looking down your sights. It’s hilarious how I die when I camp, and I die when I don’t. I try to follow my team, and I get shot in the back by some raging guy who kills my entire team with his USAS-12. I go away from my team, I am killed by the same guy running with the shotgun, or, I finally kill him, give away my position and get shot in the head by a sniper. There are at least two but usually three entrances to every room. This isn’t fun for me. But what REALLY annoys me? Well, I can’t stand it when:

A game gives you access to better items based on your level. I can’t stand this. I HATE this. I really do. This is the addictive game design ploy to keep you playing online to keep your interest to buy their DLC. So you can level up and get new crap.

What’s so wrong with everyone having everything? You could still keep the customizable loadout. But here’s why: People are suckers for small rewards.

It’s a proven fact that getting many small rewards quickly is more effective than getting an even bigger payout in the long term. We have no more patience anymore, and thus games like Castlevania to games like WoW succeed. It’s the same with Farmville. What happened to just having good gameplay? I mean, this doesn’t necessarily mean you have bad gameplay, but it is simply annoying that not everyone can start with the right stuff. I’ve played both Battlefield and Call of Duty, and both times I found a weapon 10-15 levels up that I love so much that I murder everyone with it, and don’t want to get rid of it. Most people do that. Why couldn’t I just START like that? Because it forced me to play for a week extra, making it more likely that I’ll buy the upcoming DLC.

What I liked: That it was free! And the campaign wasn’t bad, just not GREAT.

What I didn’t like: Again, that multiplayer was just not good to me. I’ll stick with the more realistic shooters that don’t fight my instincts. Battlefield: Bad Company 2 was a game that made fantastic sense to me. The same goes for Counterstrike: Source and Arma 1 and 2, and America’s Army. It all makes sense to me. I freaking hate kids, and Call of Duty: Modern Warfare 3 does nothing more than remind me of unsupervised, hyperactive children.

Overall: 6

I found Call of Duty: Modern Warfare 3 to be an extraordinarily plain game that I’m so glad I got for free. If I had purchased this the day it came out I would have been depressed.

Comments

Nuclear Dawn: My Anti-CoD

Recently I've been playing Nuclear Dawn, and I've gotta say, I'm impressed with everything it does exactly the opposite (or at least significantly different) of MW3.

Nuclear Dawn is a fun little multiplayer game that's gone largely unnoticed. The idea, if you're not familiar, is that it's really two interconnected games in one: a FPS and a RTS. Each team has a commander, who purchases and places buildings, such as supply stations, additional spawn points, and equipment upgrades, to support his team, who is meanwhile capturing resource points to provide their commander with the funds he needs to support them. A round ends when one team's command bunker has been destroyed, or the time limit has been reached.

Much like Team Fortress, it's class-based, albeit with a much larger selection of classes and abilities. Unlike either Team Fortress or CoD, some classes and abilities are locked until the commander builds the necessary structures to enable them. It does have level-based upgrades (called gizmos), but these are far less game-breaking than those in MW3, it's far easier to gain levels fairly quickly, and gizmos affect an entire squad (groups of players can join a squad and operate as a tighter-knit group than the team as a whole) so it makes much less of a difference than in Modern Warfare. Mostly, levels are there so that people have an idea of the skill of their teammates, so they know who will be a good commander.

Nuclear Dawn also has camping, and rewards staying still. Running pretty much kills your accuracy with most weapons, and though there aren't as many good camping spots as in something like Counter-Strike, they are still there. A recent update to the game added wall and barrier structures, which essentially lets the commander CREATE camping spots.

All-in-all, the game seems as though it was specifically designed to be an answer to unstrategic, cookie-cutter games like recent entries into the Call of Duty series. It's got an unfortunately small community, thanks in part to some early mediocre reviews caused by some severe balance issues which have since been fixed in a Valve-esque updating scheme, but mostly because very few have even heard of the game.

As an aside, I have an extra giftable PC copy of it on Steam that I'd be glad to donate to you or any First Hour reviewer who's willing to review it (either a full review or a first hour review).

Disclaimer: I do not have any investment in InterWave Studios beyond a personal desire to see this game succeed; I love it, and I wish there were more than a small handful of active servers at any given time.

Thanks!

Thanks for the great reply, definitely appreciate your offer for keys but at least Steve and I already own it and I am happy to buy keys for any of my writers if they should ask.

At least a couple of us

At least a couple of us already own that game due to an Indie Royale bundle, but if nothing else, this may be motivation to play it. Thanks for the suggestion.

HEADSHOT 50 POINTS DOUBLE

HEADSHOT 50 POINTS
DOUBLE KILL 100 POINTS
REVENGE 200 POINTS

I don't play the games at all, but I've seen a decent amount of people while playing it. They do seem a little fun, but the community is absurdly bad and it's hilarious watching Activision trying to make their game as constantly rewarding and addicting as possible just so they can sell their ridiculous DLC map packs.

I don't mind the running so much or the fact that they semi-discourage camping. It does just make it an arcade shooter rather than one pretending to be realistic. But it doesn't seem to have amazingly good balance and makes the loadout grinds absolutely necessary, which you'd obviously want to avoid for a game that takes itself seriously. Then you just have a black market of modded rooms and prestige servers.

Post new comment

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.