Disney Epic Mickey
Disney Epic Mickey | |
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Platforms | Wii |
Genre | Paint-by-numbers 3D platformer |
MtAMinutes to Action | 4 |
Keep Playing? | Doubtful |
Buy from Amazon |
Mickey Mouse was never a big part of my early life. I guess that's to be
expected: my grandfather remembers seeing Mickey Mouse cartoons when he
was young, and a kids' cartoon character can only stay relevant for so
long. I've never been into the whole corruption-of-childhood-icons
thing, either. It always sort of struck me as puerile and cheap, like
finding a genitalia-spacecraft dogfight penciled into the margins of a
social studies textbook.
So when I first saw the Game Informer
cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd
never imagined such a thing would exist, and I couldn't fathom it being
worth a damn. I let out an unapproving sigh as I skimmed over the
concept art in the magazine, featuring mechanical perversions of classic
Disney characters. The designs themselves didn't bother me beyond their
tired post-apocalyptic, steampunk styles, but the concept itself seemed
like something a goth 7th grader might come up with after being dragged
to Disney World by his family.
As it turns out, all of that
imagery was just pre-production concept, used in the magazine to create
as much hype as the shock value could muster. The final product has a
safer appearance, one that most would say is more "tame." I think it's
just less gimmicky. Further details would catch my interest as well,
including the use of forgotten Disney properties to create an off-kilter
gameworld (rather than just a dark one) and the moral freedom system
that's supervised by a guy who excels at that sort of thing.
It's
been a strange hype cycle, but Epic Mickey has finally arrived. For the
first time, I'm actually anticipating a Mickey Mouse property. Is my
newfound interest warranted, or should I have left it in the trash with
that issue of Game Informer?
Note: The following video is the game's prologue, shown prior to the title screen. The first hour makes more sense if you watch it. It's also sort of neat, so you should watch it anyway.
Minute by Minute
00
- New game. Mickey wakes up, strapped to an experiment table! A mad
doctor nearby laughs. A rabbit character, not unlike Mickey, sneaks onto
the scene and watches from afar. The mad doctor pulls a switch, and
giant Swiss army knife machine descends upon the mouse!
01 - The
mad doctor pulls various levers, exposing drills, scissors, chainsaws
from the Swiss army robot. Finally, a plunger emerges from the device
and attempts to suck out Mickey's insides. The mighty Mouse frees an
arm and throws the plunger at the scientist's face, then breaks from his
restraints. Confronted by a giant purple blob monster, Mickey
grabs a brush and shoos the monster away.
02 - The mad
doctor pulls a switch and escapes through a trapdoor. Rabbit and Mouse
notice one another, and the rabbit hurriedly follows the mad doctor
through the trapdoor, breaking the lever. The Swiss army knife machine
turns to Mickey.
03 - "Over here, you bucket of bolts!" Gus, a
small green creature floating in the air, dodges several attacks from
the useful tool. "Over here, Mickey!" I'm in control now. Quest Added: Escape Dark Beauty Castle
04 - The A button jumps. Mickey can
double jump in the air. C centers the camera. I use
Mickey's jumps to maneuver through what appears to be a hollowed-out
castle, with stained glass art of that rabbit character from earlier. He
looks like a king, with treasure strewn about.
05 - I've made it
to the green floaty dude. He says I can spin-attack by shaking the
Wii remote. I spin-attack some computer consoles, and the Swiss army
machine doesn't seem to like that.
06 - It attempts to stab at me
as I hop around the room. I've taken out the second computer console,
and the robot is defeated. Gus says that I can explore this area now
that it's safe. I think I'll do just that.
07 - The D-pad moves
the camera manually...and quite slowly. I can use the spin-attack to break
objects, revealing little red...things. Tickets, maybe? Treasure chests
and statues of Goofy and Donald knights surrender them when bashed.
08 -
Found a treasure chest. Mickey slams it open with the brush, and I got a
Bronze Pin. Apparently there are plenty of these around. This one
unlocked "The Mad Doctor's Lab 2," whatever that is. There is a pool of
thinner nearby. Apparently I shouldn't take a dip in there.
09 - Still going around, breaking barrels and statues to grab these red things. Controls are kind of loose.
10
- I've made it back to Gus. Cutscene: Mickey wants to go home. Gus explains that the evil blob monster form earlier is the Shadow
Blot, made of both paint and thinner. Mickey's brush suddenly gushes out some thinner, dissolving a wall nearby. It then sprays paint, re-creating the wall. Ink starts bubbling
off Mickey, though Gus is not sure what that means.
11 - B uses paint, Z uses thinner, Wii
pointer aims. Gus seems to be the help/tutorial character a la Navi,
invisibly following me around and popping out when there's something to
say.
12 - Playing around with the paint and thinner now. Certain
objects, walls, floors, and such can be made opaque or transparent with
the two liquids.
13 - I thin out a door frame, and the door falls
over a pool of thinner to make a bridge. Neat! Breaking some objects
yields paint and/or thinner. Also, using paint and thinner occasionally yields...paint and
thinner. Okay then.
14 - And I'm out of the castle. The rabbit
from earlier runs away and a gate closes. A gate with the rabbit's face
on it. Apparently the exit is that way. Some blob fiend comes through a
gutter on the wall, and Gus explains that these guys are enemies that can be
destroyed with thinner or converted into allies with paint.
15 - I
can jump on their heads to stun them, too. I do so, then hit it with
the thinner. It's gone! I use paint on another one, and it patrols the
area for me. I guess I brainwash it into fighting its friends? That's
kind of evil.
16 - I use my spin attack on a gear to lower a
crane platform. Gus says there's a gremlin trapped in the cage that's
been revealed. I've got my first moral dilemma: save the gremlin or grab
some extra E-tickets? So those red things are E-tickets...
17 - I
decide to free the gremlin, but mostly just because I don't know what
these E-tickets do. Apparently the gremlin was put in here by the mad
doctor. He fixes the crane and rewards me with a Gold Pin.
18 -
There's a door here with part of it missing. I thin it out and find a
treasure chest with a Gold Pin in it. It's a "Dark Beauty Castle Pin."
Whatever, I'll take it.
19 - I can apparently shoot thinner or
paint blasts by tapping the button quickly. It's good for taking out
enemies quickly but uses a lot of paint (or thinner).
20 - Little
glowing dots nearby...Gus explains they are Guardians, and depending on
my actions, I'll either accumulate Turps (thinner dudes) or Tints (paint
bros). They help take out enemies.
21 - Painting and thinning
more platforms, paths, and walls...I'm out of paint! I don't have a very
large reserve of the stuff. Luckily objects are strewn about that
refill my stock. I spin-attack to knock a gear loose, and that opens the
gate ahead.
22 - A bunch of objects block the path ahead. I thin
the ground out from under them to drop them out of the way. Re-painting
the land, I head forward uninhibited.
23 - I knock another gear loose, and
the exit gate opens. There's a projector screen inside. Gus says it's
our way out of the castle. It's showing a title screen for a classic
Mickey cartoon: Mickey and the Beanstalk. Apparently portals like this
are how people get around. They were made by Oswald the Lucky
Rabbit. Guess he's the guy from earlier.
24 - Mickey and the
gremlin jump on in. Quest added: Return Home. It's a 2D platformer! There's a film reel moving
along the side. I'm jumping up branches of the beanstalk. There are also
beds being raised and lowered from the vines.
25 - Jumped in a chimney in a little house, and continued up the vine. I think I'm at the end, I found a projector.
26
- "Would you like to travel to Slalom?" Sure, why not. I come out the
other side and see another gremlin. He's fixing a big door with
complicated gears. There are a few gears missing that could be painted
in...OR I could just smash the remaining gear to break the door down. I
choose the latter.
27 - The door locks at halfway open, and a
blob monster on the other side runs away, past a path with steam pipes
blowing in everywhere. The door-loving gremlin is cross with me about my tactless entrance.
28 - I paint some covers onto the
steam-shooting vents and erase some gratings to grab hidden E-tickets.
The floor is missing here, with exposed gears underneath. Paint solves
that problem.
29 - Some steam vents blow me around. They don't do any damage, but I almost fell into a nasty-looking pit.
30
- A large wheel ahead with some platforms at its edges rotates above a
pit, leading me to the next area. The door closes behind me.
31 -
More blob enemies! Apparently these ones are called Splatters. I
friend-ify one, and it viciously assaults its former comrade. My
brainwashed minion is the victor.
32 - A grate opens up ahead,
but it seems I failed a mission to paint over all the steam pipes from
earlier. I don't remember getting that mission. Oh well. The rabbit
character is ahead and gives us the stink-eye before running away.
33
- I've come to what appears to be a dilapidated amusement part. Elephant
rides, circus tent, the tea cup ride...almost like a crummy Disney
World.
34 - There's a gremlin ahead, besieged in an information
booth by some blob enemies. There are shrubs shaped like Donald Duck and
that rabbit character, too. Some blob enemies are running around here,
so I use my paint and thinner to win the battle.
35 - The gremlin asks me to take out the rest of the blobs before I free him. I guess I missed some?
36 - Looking around for enemies now. I wish Mickey moved a bit faster, or was more fun to maneuver. Found 'em!
37
- The freed gremlin restarts the boat ride on the river of thinner. I
can hop on and go to the next area to keep pursuing Oswald whenever I
want. Gus says my actions have attracted a Guardian. Apparently
Guardians will show me the way ahead. They can also be launched at
enemies by shaking the nunchuk. A bar in the top left of the screen
shows whether or not I'll attract Tints (paint) or Turps (thinner) for
Guardians. Guess that's the morality bar.
38 - The gremlin in the
information booth says that the elephant ride is broken and his wrench
is missing so he can't fix them. He thinks he left it in the
teacup ride somewhere...
39 - I check out the teacup ride and find the
wrench by thinning out some of the teacups. The gremlin is thankful that
I found it, and immediately fixes up the elephant ride. The elephants
move and create a platform path to a higher ground. The gremlin says the
spinning cup ride is malfunctioned as well.
40 - Apparently I
can reach the maintenance area for the teacup ride by taking the path
made by the fixed elephant ride parts. I head in that direction and
learn that Mickey will automatically grab onto ledges if he doesn't
quite make the jump.
41 - Some gears with platforms ahead.
Thinning out the middle of the gear stops the platform, painting it in
returns its motion. Neat little platforming puzzle, I guess. Simple, but
neat. There are creepy-looking statue children from the It's A Small
World After All ride scattered about.
42 - Painting, thinning,
jumping, running..."Spatter Springs Up" content unlocked. Boats are
heading through a tunnel. I guess that's the way toward Oswald. I didn't
find that maintenance area, but oh well. I don't see it around here and don't really feel like looking for it.
43 - I'm on a boat...
44
- There's a trail of boats leading forward. The door ahead must be
broken, as there's a whole mess of boats jammed up against it. Hippo
statues that raise up are connected to the circuitry, and restoring them
to new will apparently fix the door. OR I could thin out the pipes.
Neither solution seems especially evil to me, but I'll restore the
hippos with some paint.
45 - The ride music here is kinda creepy,
like from a carnival nightmare. I restore the hippos and the door
opens, with the boats continuing through the ride. There's a whirlpool ahead, and
Gus warns me to stay clear of it. No problem.
46 - There's a
broom creature ahead. Looks like the brooms from Fantasia, only blobby.
It slings thinner around, and Gus says it'll sweep me into the river of
thinner if I get too close. The sweeper manages to hit me with a few
thinner blobs before I return the favor.
47 - Another caged
gremlin asks for help ahead. I have freed you, gremlin. He says there
are a few more that can be freed up ahead, and they'll surely return the
favor if I help them out.
48 - Painting, thinning, jumping,
spinning, activating platforms...trying to reach a treasure chest that's
in a very high location, but I don't see any way to get there. Oh well,
moving on.
49 - An enemy approaches me on a bridge. Thinning out the bridge drops it into the river, and I repaint the path for myself.
50
- Freed another gremlin. He says he'll express his gratitude when an
opportunity presents itself. The camera is getting hung up on all the
platforms strewn about at various heights. Freed another gremlin. Guess
I'll be getting plenty of help later.
51 - Extra content
unlocked, "Pirate Gate." Okay...? The camera is really not performing at
the moment...I jump to a dandelion platform to see if I can get a better
view. Sweeper ahead! Before I can get close enough to thin it, it falls
into the river as it tries to pursue me. I guess it's tough to see where you're going when you have no eyes.
52 - An elevator lowers down into the next area...good thing I got off early, it went right into the thinner.
53
- Gus notes that the sweeper enemies ahead are on retractable
platforms. The three gremlins I freed earlier show up and hit the
switches to drop the enemies to their dooms. Guess that's just one less
thing I have to do myself.
54 - Found a chest: it's a Silver Pin.
I wonder what the difference between Bronze, Silver, and Gold is. I
head into the next area, and the door behind me closes. I guess this
game isn't open-ended at all.
55 - Valves leak steam ahead. Gus
says the entrance to the Asia Boat Ride is through there, so I guess I
have to get through. I step on a switch that stops the steam leaks for a
brief time. I smack the valves shut while they're stopped and continue
forward.
56 - Someone approaches...it's Small Pete! He hears I'm a
goody two-shoes, and asks for my help (or, more accuately, issues me a veiled threat).
Apparently his ship crashed into their village, and they blame him for
this. His ship log proves it's an accident, but the gremlins won't let
him near it. He only knocks the gremlins around "on occasion" so he
thinks he is worth my help.
57 - Gus says there's a gremlin ahead
that will show us the way Oswald went. I think I might check out Small
Pete's boat, though. This place is full of creepy Asian Small World
statues. I hit a valve on an asian pagoda and some platforms emerge to
allow me to climb.
58 - I free the Gremlin at the top of the
building, and it restarts the boat ride leading to Oswald. I guess Small
Pete's boat is elsewhere in this area.
59 - I take a look around
the area, but I'm not sure what direction I should go in to find Small
Pete's vessel. I feel like it should be right here somewhere, but it's
not immediately apparent.
60 - There's a whirlpool in the river
ahead. The gremlin from earlier offers to stop it, but I'd have to pay
100 E-tickets for this favor. I think I'll save my hard-earned paper and
do it myself. But maybe that'll have to wait for the next hour.
Minutes to Action: 4
What I liked
Moral Mickey: I don't usually support the good/evil meter, as it tends to either be a pointless gimmick or overly intrusive to core gameplay systems. Epic Mickey's implementation isn't mind-blowing, but it has an isolated, gray-area approach that I approve of. Small Pete is definitely a jerk, but he is clearly innocent at the moment. Do I clear his name in this false accusation, or let him get what's coming to him? The choice isn't as easy, or at least as black and white, as the ones most games present. And even better, I'm pretty sure this moral dilemma won't inexplicably effect my combat abilities, limiting my motivation to ethical pillars rather than the desire to shoot lightning bolts from my fingers.
Mickey and the Beanstalk: Though brief and very simple, the technicolor, linear 2D jaunt through a classic Mickey cartoon was a nice change of pace from exploring the drab, spacious environments of Oswald's kingdom.
What I didn't like
Camera: 3D platformers have it tough. With such a mobile character and so much multi-layered real estate to display, it's not easy providing a view of everything the player wants and needs to see. The slow manual movement and occasional hangup on geometry ensures that Epic Mickey doesn't set any new benchmarks.
Other thoughts
Challenge: The game seems fairly forgiving thus far. Mickey's life bar allows the mouse to take four or five whacks before buying the farm, and the game is generous with health and ink/thinner refills.
Video: Intentionally dreary. This warped Magic Kingdom doesn't escape the Wii's polygonal limitations, but it could look a lot worse. Character animations aren't bad, and the cartoon cutscenes have a style that I think perfectly suits the mood so far.
Audio: The music is appropriately whimsical and haunting, with some subdued strings, oboe, and xylophone leading the score. Mickey's yelp of effort in every jump is a little much.
Narrative: I'll admit that I was expecting something less interesting, given the premise. Mickey's not exactly the faultless hero I figured, and I'd like to know what Oswald's deal is. I like that bit players in the Disney world are given some recognition here.
Would I keep playing? Doubtful. Those with an affinity for classic Disney toons could probably enjoy this vacation in bizarre Disney Land, but it's not the platformer I was hoping for.