day eight

Emergency Heroes

Emergency Heroes CoverI've managed to avoid shovelware pretty well over the years. I'm a knowledgeable gamer who's able to spot crap from four shelves away. But sometimes, games just land in your lap and you not only have no choice but to play it, you have to just to say you did and came out alive.

Emergency Heroes is that game, a semi-sandbox driving game that has you putting out fires, pulling over speeders, and clearing out traffic jams to save the day - all in terrific eight year old graphics with stellar voice actors found off the street wrapped in a hilariously bad SyFy Original Movie-like storyline.

Ubisoft released Emergency Heroes for the Wii in mid-2008, so this game has been burning up bargain bins for a while. I generally don't like Ubisoft for their DRM and other business practices, but I'm willing to make exceptions for exceptional games like this.

It can be fun to laugh at games like this though as long as the gameplay isn't frustrating. So will Emergency Heroes be a surprise and pull off an amazing first hour? Or will it be just what we all expect? Let's dive in and find out.

Disney Epic Mickey

Disney Epic Mickey CoverMickey Mouse was never a big part of my early life. I guess that's to be expected: my grandfather remembers seeing Mickey Mouse cartoons when he was young, and a kids' cartoon character can only stay relevant for so long. I've never been into the whole corruption-of-childhood-icons thing, either. It always sort of struck me as puerile and cheap, like finding a genitalia-spacecraft dogfight penciled into the margins of a social studies textbook.

So when I first saw the Game Informer cover art for a dark take on Disney called Epic Mickey, I scoffed. I'd never imagined such a thing would exist, and I couldn't fathom it being worth a damn. I let out an unapproving sigh as I skimmed over the concept art in the magazine, featuring mechanical perversions of classic Disney characters. The designs themselves didn't bother me beyond their tired post-apocalyptic, steampunk styles, but the concept itself seemed like something a goth 7th grader might come up with after being dragged to Disney World by his family.

As it turns out, all of that imagery was just pre-production concept, used in the magazine to create as much hype as the shock value could muster. The final product has a safer appearance, one that most would say is more "tame." I think it's just less gimmicky. Further details would catch my interest as well, including the use of forgotten Disney properties to create an off-kilter gameworld (rather than just a dark one) and the moral freedom system that's supervised by a guy who excels at that sort of thing.

It's been a strange hype cycle, but Epic Mickey has finally arrived. For the first time, I'm actually anticipating a Mickey Mouse property. Is my newfound interest warranted, or should I have left it in the trash with that issue of Game Informer?

Fable II

Fable 2 CoverI once owned an Xbox for what it was intended: to play games. Now it sits under just about every television in my house as an excellent, but dated, media center running XBMC. Games have taken up about 1% of its total processing power over its life.

But at one point, it was the darling of my dorm room with Halo: Combat Evolved and Halo 2. There was another game though that caught our attention, and that was Fable. I have no idea what originally drove me towards this game, but I pre-ordered Fable from GameStop and even received some throwaway bonus DVD that I would never watch.

Three of us in our house played Fable, and we all played different classes (warrior, mage, and archer) which made for three entirely diverse 15 hour gaming experiences. My roommate could one-shot werewolves from across the map and my other roommate’s hero looked to be about 150 years old after draining his body from excessive magic use. My warrior was scarred and muscular; I’d like to say that these avatars represented us in real life, but that would be a stretch.

Fable 2’s release, like many games this generation, came and went for me without much notice. I’m trying to be much more selective with what I played, and while I enjoyed my first Fable experience, I wasn’t that interested in returning to Albion.

But in time-honored First Hour tradition, with Fable 3 just released a few months ago, it is now time to play Fable 2. Here is its first hour.

Black

Black CoverWhen I think back to the first time I saw Sonic the Hedgehog running on the Genesis (which I wasn't yet familiar with), I recall marveling at how much better it looked than the Mario games I had at home. I remember the time my brother tried to explain Super Mario 64 to me, and how little I understood what he was saying until I finally witnessed it in action. When I brought home a Gamecube the morning it launched, I was impressed with the speed and fluidity of the Death Star trench run that began Rogue Leader, at least when compared to its predecessor on the N64. But the first time I saw Call of Duty 2 at Toys R Us on an HDTV screen, the only thought that ran through my mind was...

"Really? This is next-gen?"

Yes, the characters were constructed of more polygons. And the textures were clearer. And of course, the higher resolution made everything easier to see. But I just couldn't help but feel a little disappointed, seeing that the the game, and others in the 360 launch library, just didn't seem to bring any worthwhile improvements to the table. In fact, it wasn't until the first time I saw Lost Planet's smoking RPG trails, gorgeous boss monsters, and swarms of flying enemies that the feeling of a new generation really sank in.

On the other hand, many quality games are released at the end of a console's life cycle, once developers have a firmer grasp on the intricacies of the hardware. It is unfortunate that they're often overlooked for the next console's rushed launch titles, but that's reality. EA's Criterion studio, creators of the high-octane Burnout series, attempted to buck that trend with Black, a first-person shooter for the PS2 and Xbox that was marketed as a next-gen shooter for current-gen platforms.

The game certainly looked impressive the first time I saw a friend playing it, some five years ago. Does it still pack a punch, or will Black forever be lost between generations?

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